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Animation #48

[Worklog]

I decided just with this release, #48, I wouldn't post updates/Twitter updates for. I kept running out of time with our releases trying to work on other things that I wanted the extra time, and one of those things included a massive wave of character conversion for the characters we'll use in future releases. I actually am amassing quite a pool now, with about half not once shown in Character Polls yet. I do have plans to use some of our '?' slots for these characters, but of course our poll characters still take the priority.

I feel like I got more comfortable managing bones now. Like I don't forget as often that I modified ones that I didn't put a Timeline interpolable on. I guess it's something that just comes after doing the same thing over and over again like a habit. 

In some older releases I'd forget I did modify bones like the vag**_root or siri (butt) bones that I forget to reset them on different angles by adding their interpolables on Timeline. I'd forget that I had to be doing the whole 'reset to default' thing so they don't look odd or give problems when posing. Ah well, it's all in the experience and it only gets better from here.

Anyway, I'm trying new seggs audio - the wet,mushy noises, and the clapping. I'll see if I can get new female audio soon too. Not dedicated VAs yet though, I'm not sure about the workflow and changes needed with schedule. I'm mostly editing and publishing within a short amount of time between - and I'm not like really needing this, but it did cross my mind.

It's almost a certain calculator's turn...

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