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Animation #47

[Worklog]

I changed a few things in my model conversion workflow - it's not gonna be that noticeable but there are little changes that do affect how the characters look a bit.

The booty angles/shots are probably like the least tedious of all the different angles to work on - well 'cause you can't see the face so you don't really work on expressions and head/face movement. It's also a favourite angle for a quite a few of ya I know, and I've been working to improve motion more for all those jiggly bits. I'm happy with the curve edits and keyframe pacing that gave some of the motion loops for this one. You can 'feel' the bounce.

And umm, I know I keep repeating this but man I keep running low on time. I'm still trying to optimize workflow and probably work on getting faster doing certain things. Honestly though there are like certain shots that may have little screentime but take hours away from the actual motion work but I just cannot bring myself to cut it out - most of the time these things add some variance to the final video.

Geez, though, other Creators release only once a month and there are probably very good reasons to why. Sadge, no I am not changing my schedule --- maybe not yet, maybe it'd get better once it gets more time-cost balanced.

The next animation release, #48, will not have any Twitter updates. I wanna use the extra time to focus on a certain side project.

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