Home Artists Posts Import Register

Content

Animation #45

This release is Part 2 of Hoshino Ruby's 2-part release.

[Worklog]

Ya know, there are times working in the Studio when I reach a lightbulb moment - when something so obvious that had been there the whole time in front of your eyes but never once crossed your mind. You get the "OH! I can do this instead it's so much easier" followed by a "why didn't I do this all this time? It's so f-ing obvious you could do this I'm so dumb". Yeah, it's been happening a lot lately. 

There are other bones on the model you could transform or scale/re-position that makes certain body parts easier to work with.

I made a separate recording with and without depth-of-field this time 'cause I wanna tone down the current DOF that makes some things look like a 'blurry mess'. We'll just transition from one without to the other with it if DOF is preferable but we'll see how it goes. I'm still constantly making tweaks to Reshade options too after all these months. The studio lighting, along with mod lights, character or object shading, on top of Reshade, makes it a little tedious but it's worth it.

You know what else we did to get rid of the 'blurry mess' for this release? 1440p. Finally. This will be the first release that releases with an optional 1440p version. I'll write a separate post for this as an announcement.

Anyway, I felt a huge relief finally getting this release out. It was something about working with this that made me feel a little worked out and I can't exactly pinpoint why. It's done though.

See ya all next release. o/

Files

Comments

No comments found for this post.