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Animation #44

Current character queue:

#45 Hoshino Ruby (Part 2) (Poll, 1st Place) [ETA ~August 5]
#46 Faruzan (Patron's Reservation) [ETA ~August 14]
#47 Kuki Shinobu (Poll, 3rd Place) [ETA ~August 23]
#48 ? [ETA ~September 1]
#49 ? [ETA ~...] 

[Worklog]

She took a little longer than usual 'cause I was being a dumb but here she is. I need to play with more bones tbh. I was starting to think of scaling bones like s_waist01 up to her shoulders for more jiggly or squishy reactions but that'd take even longer. I'll eventually find shortcuts to make some things faster to do, it's just a matter of time.

I think this is the first time the Male/POV character head could be seen - well sorta - this won't be common, I think, the situation kinda needed it. I don't wanna show most of the Male body but sometimes it just happen.

The object/map probably needs more triangles though building one would take time too. I had to minimize blur this time so it made the squarish map even more obvious but I think they're not really the main focus - I'll find some sneaky ways to make them less 'eye-catching'.

I'm pretty glad we found a voice that sorta fit the scenario. I had an easier time actually editing and piecing the audio together so it didn't take that long - we haven't found many that suits a smug expression so here's hoping people like it.

I'm going to try to minimize position/angles work again 'cause I realise I'm running out of time for the editing, animating, and the rest of the stuff, lol need to stop over-complicating stuff.

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