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Animation #42

"...She's cute again today." - Anon

[Worklog]

This release, I had 4 different instances of our female actor - just wanted to see how much I could get away with without force-transitioning one single model to the next position. 

It's mainly because you can't tell Timeline to unequip/equip accessories when transitioning to the next position - but oh well Studio seemed to play nice with multiple disabled character models in view.

Probably still need to figure out object and light interaction, this bed don't seem to accept point lighting that well - it gets 'shaded' or lit up incorrectly like the picture below. Light's definitely on top of it without any obstacles but it's somehow not lighting up like you'd expect. Well, it's in the Scene Data you'll see.

The transition to R10 went smooth. There was one annoying bug that got fixed - the one where it generates an additional Node Constraints entry for an existing dan_e** pair. That's gone so loading scenes shouldn't cause any confusion any more.

There is a new bug though the one where it pushes the Options menu window right on top of the menu buttons so you wouldn't be able to click anything else so you'll have to do a Ctrl+S (save the Scene) and restart the whole Studio whenever it happens.

Ah, can't ask for everything.

In other news, I got almost everything real-life related sorted so there's our extra time. uwu

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