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Animation #36

This release is part 1 of 2.

[Scheduled Disruption Update]

The scheduled disruption will happen on the first few weeks of June.

I may have a plan on speeding up animation work so we could schedule additional releases during the downtime. I hope to give a little bit more detail on the next Release/Worklog about June/July releases.

[Worklog]

First animation completed with new settings - it might not actually be visible huh - as long as the Studio remains stable I'll see what I can get away with.

Work on this was a little different. The model itself used a different 'headtype', which I believe changed something about the face blendshapes for face expressions and worse: I couldn't animate face bone nodes (MouthMove, Cavity, Cheekbase...).

I ended up animating the cheek squish and mouth movements (well, as much as I can anyway) using the Eyes/Mouth blendshape group itself... and that was an odd experience.

I guess we have to pay attention to the used headtype next time, but fortunately this will not stop our Nilou Part 2 from happening. c:

This coming July/August I was planning to see if I could push the new hardware further 'cause I was planning to purchase a new monitor (old one back home went faulty apparently, not surprised after 4.5 years being away) for 1440p mainly for extra screenspace while working but that also translates to having the ability to review 1440p footage and capture or record in 1440p 60fps.

No promises yet, 'cause I still don't know if the hardware could handle it - but anyway this is a good time to start thinking about it and plan appropriately, because I don't know how relevant 1440p is for our viewers. I mean, I've noticed from our analytics that majority of our viewers view with their mobile devices. Would 1440p/2K matter to our mobile viewers? Would the bigger file size be worth it?

We'll put that aside for now. Got bigger things to worry about this week.

Anyway, see ya next release. ~

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