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Animation #31

This release is part 2 of 2.

[April Poll]

Poll ended:

Second round of voting went through with higher tiers weighing heavier to resolve conflicts. Still, we'll be doing both conflicted entries either way. Here's our new character queue:

Current Character Queue:
#31 Lumine (Part 2) [ETA March 29]
#32 Kamisato Ayaka [ETA April 7]
#33 Hu Tao [ETA April 16]
#34 Houshou Marine [ETA April 25]
#35 Sunaookami Shiroko [ETA May 4]

Reserved: Tokino Sora, Nilou, Raiden Shogun (March Poll)

[Worklog]

I fixed it. I can't believe Su-chan didn't tell me I was using the wrong material shader for Lumine's gloves, part of her boots, and her hair accessory. It's fixed this time, unlike #30...

Uuu, what else haven't I been noticing. I don't know if it's tunnel-vision you get when you focus on one thing and zone out the rest of what you're working on, or if it's that your eyes get too used to looking at something it starts to think that it had always been this way. Just like #26 when I got too used to looking at pink I didn't realize it was too pink. This is a good reminder to use a neutral white-coloured unlit object in a scene for white balancing and colour correction.

There must also be a better way to work with facial animations. I'm still using the ol' sliders and keyframing the whole blendshape group but maybe this is the fastest way? I've been using it for over two months now I'll probably get used to it, maybe - with the non-English translated names of each I still forget. There's like hundreds of them.

Anyway, we just got done with midterms and we're ready to make more babies.

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