Creator Workshop 02 (Patreon)
Content
You can find the link to the Creator Workshop document in your Membership Page.
On top of a few new stuff this month, I wanted to go over some of the things I probably been using in our Scene data that I had to either learn through trial by fire, or put together pieces of info from the good folks over on Discord. Things which I realised I should've talked about too the previous Creator log.
As always: some or if not all of these things you may already know but I still hope it helps someone.
These are: how I've been using Node Constraints, and animating with them; editing textures to target problem areas, and; using Dynamic Bone Colliders with Node Constraints. Bone transformation and animating with them. Plus other new things.
List of Content:
- Node Constraints, and using them in Animations
- Animating with Bones for 'better body reactions'
- Dynamic Bone Colliders
- Editing Textures to remove problem areas/clothes.
- Liquids, X-Ray Shader, Glitch Shader
- Portals and Green Screen (from animation #28)
Due to a big issue with my previous Patreon workshop post, I have moved all Creator Workshop content over to Google Docs.
Due to a big issue with my previous Patreon workshop post, I have moved all Creator Workshop content over to Google Docs. You can find the link to the Creator Workshop document in your Membership Page.