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Animation #28

"W-What do you mean she'd pass the turing test? She's obviously real. Different reality blah-blah-blah. Hold on, you don't actually believe your reality is real, do ya? We are totally on the back of a flying space turtle." - Su-chan

[March Poll]

Yoimiya is scheduled for #29, followed by Lumine for #30. I was surprised Hu Tao didn't make 3rd place this round but Ei is a definite must-visit-again *drools*.

[Worklog]

Been a while since I fell ill - the exhausting kind when you feel really weak, warm and heavy. I lost a day and a half of work but it's all good, we released by the 9th day still within our usual schedule.

This release is the first time we are transforming lower body bones for a front POV position. Waist and hips scaling to react to impact. The booty bones rotating and scaling too. Can't forget the 'pull' and 'push' on the bottom mouth of the female actor. You could probably compare #25 (Karin mssnry) with this release and notice the jelly difference.

It might uh need more tweaking, might need to start giving more attention to other parts of the body too, but this is great moving forward. The more smex we do the better we get just like in real life - I think?

I might already have an idea for #29 Yoimiya that I hope would look as great as it does in my head. It's all part of improving towards our 'Road to #100'. That number is pretty intimidating not gonna lie.

Right after this release, I'll be spending the day tomorrow writing the Creator Workshop 02. I'll just go over how I used the Node Constraints and Dynamic Bone Colliders for my scenes, and details on bone transformation for this release and #27's, plus other misc stuff like the creation of this 'portal' intro and outro.

#29 wip? With the poll just ending today, I don't have a scene built yet for Yoimiya. Stay tuned for wip peeks or updates on my Twitter~

#29 update: first NSFW video early look video: click here (Twitter)

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