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Animation #6

Sooner or later I had to do a blwj scene - the actors doing it I mean - and this was the first time I had to work with mostly the upper body. 

I did also attempt at a small leakage of the 'after' fluids - just to try it. It sucks that there isn't an easy way to do fluid physics so all movement and scaling of the 'fluids' are manual.

Starting from the beginning, animating was rough the first few hours. I had to delete more than half of my keyframes/interpolables again and again, and starting over. I wasn't getting the female actor's main parts' position and rotation right: how they move towards and away from the POV character. 

Speaking of movement, I have to learn to use the blendshapes thing for transitioning facial features. The next scene attempt will use those once I figure that out. For now, I try to hide abrupt shape transitions (eyes, eyebrows, mouth) between quick movements like when the eyes are closing or when she tilts her head forward - please don't look for it.

Thanks o/

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