Home Artists Posts Import Register

Content

Animation #4

Part 2 of 3. First time I'm utilizing dynamic bone force and gravity by manually applying either or both of them on Timeline, you'd notice this on the booty jiggle. Now the question is... is it too much jiggle? "No such thing as too muc---" you're right, sorry.

I'm getting better at planning ahead with Studio. Just knowing generally which bones I would be adding movement to in advance, and the range of motions of the whole animation, makes sure I don't screw myself over.

Are the animations smoother now? I'm playing a lot more with the Timeline interpolable curves, and also delaying movement slightly on some body parts.

Files

Comments

No comments found for this post.