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Animation #72

[Notice]

Hello bunnies. I'm leaving for my military service some time soon so I may not respond to messages quickly. I will be gone for about a week so please behave. o7

Our June Character Poll should start in a few days.

[Worklog]

So yeah further practice working on this I could totally already see where some of those split XYZ keyframes would've helped a lot. At least that's what I've been paying attention to while working on this since we're eventually integrating such a plugin.

Actually, I've been thinking if it's at all possible to having a 'secondary' group of XYZs that affect the same GuideObjects - like a main motion group with a secondary motion group that can have variance in movement to simulate slight changes like in realistic movement. I'm probably just missing some important info or understanding but in my defense I'm not that great with studio. It's probably an actual thing our more experienced senpais over on the Koikatsu Discord would know a lot of and know how to set up properly.

Related that I am at a little point in our journey that I'm a bit lost on how to get things looking better with reasonable time-cost that fits within our 8 to 9 day complete release cycle from pre-production until Patreon release.

At least, I am happy with some of the positions and angles from recent releases that look so good - it looks good to me anyway the characters though not really the world around them. It's a shame that we have so little time to do more of these releases for all the characters in the world.

I know though that while we're in the slump with creative breakthroughs, we'll find a way to manage and get a little better each time. Until then though it's gonna bother me - it's always gonna itch somewhere in the back of my mind begging to be fed new ideas.

Meanwhile, enjoy the service. I'm considering a minipack release for our #73 so see ya until then o7

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Comments

Stéphane Adam

It's al good bud, you're doing great work!