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Animation #69

[Character Queue]
#69 Nakiri Ayame (hololive)
[ETA ~April 19]
#70 Nerissa Ravencroft (hololive) [ETA ~April 29]
#71 Keqing (Genshin Impact) [ETA ~May 10]
#72 Shiori Novella (hololive) [ETA ~May 20]
#73 ? (?) [ETA ~June 7]
#74 1st Place Poll Winner (?) [ETA ~June 19]
#74 2nd Place Poll Winner (?) [ETA ~June 30]...

[Worklog]

I tried a small little experiment last release at dividing our Timeline 'blocks' or those lines on Timeline between each second mark. It didn't seem like it got negative feedback soooo. This time, though, I did it for the whole animation. I'm realising I could get the start of each loop closer to one another this way. This makes the character motion even faster with the ability to fine-tune things a little better.

I suppose it could've been done with the older releases too just by using the whole Alt+Mousewheel action with all the keyframes selected then adjusting the curves, but eh I think I'm liking doing it this way better.

Being able to control where the 'start' of each loop by anchoring the start keyframes to the dividing lines make it a lot less cumbersome.

Alright. So. The more I work on these I am realising that there is a certain mod/plugin now that I really hope would be in the next modpack release by STN.

We're talking about the ability to split the XYZ directions for our character movements because while I like the simplicity of how we're doing it right now, I wish I could shift the character's hip, waist and shoulders slightly left or right while keeping the up and down motion. Here's hoping STN releases another KKS BR update release that includes this.

With that upgrade though would mean that everyone who'd be using future scenes after that release would require to update their KKS BR version to use those future scenes. I think it'd be a good time to update then, especially with some of our users still using previous release versions of BR on our available scenes today.

I'm still working on making adjustments to our next release's character (by https://z971106.gumroad.com/ ) - there are a bunch of major tweaks I have to do to it because it won't work nicely with our lights and setup. Also some bugs to iron out - probably 'cause the model wasn't made for Sunshine, maybe.

Ah well, back to work. So many more things to do.

p.s. If you haven't heard I casually dropped this in our Discord some time back: I got called back to serve the army again for a short while, scheduled some time in the near future. I'll make a short post about this delay sometime soon - it shouldn't be a long delay to our releases but it is by local law that I have to go.

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