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This episode is Part 1 of what will be a 2-part episode series where we talk about the process we go through for every development cycle for both games.

In this episode, we cover topics like organizing the many tasks involved, brainstorming ideas, making the content, putting it all together, and preparing the game for testing and release.

This episode went long and we still didn't cover everything we wanted to talk about (such as music selection, GUI, making builds, testing, and releasing on the various platforms), so we'll continue the discussion in the next episode!

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What goes into creating an update? (Part 1) [Seedy AF Ep14]

This episode is Part 1 of what will be a 2-part episode series where we talk about the process we go through for every development cycle for both games. In this episode, we cover topics like organizing the many tasks involved, brainstorming ideas, making the content, putting it all together, and preparing the game for testing and release. This episode went long and we still didn't cover everything we wanted to talk about (such as music selection, GUI, making builds, testing, and releasing on the various platforms), so we'll continue the discussion in the next episode!

Comments

Callisto

Very interesting — as always. Thanks for that glimpse behind the curtain.