Home Artists Posts Import Register

Content

Hey Gang,

So not the most erotic post today, but rather a inside look at some of the behind the curtain technical stuff that I've been working on. Early this year I mention on improving my development pipeline and raise the bar visually for my animations. Well figured this would be a cool opportunity to show what I've been working on and improved.

One challenge was improving image in Post. Now, every developer has their own preference when it comes to their production style. Me, I try to do much as possible in the 3D engine and less work to do after. However, despite my best efforts and intentions. Sometimes to achieve the look you want. Post work is the only way. 

A Great example is my new mutli-step process that I'm now applying:

Raw Image - This image below is taken directly from the 3D engine. Nothing applied. Not bad, but a bit blurry, and colors could use some correction.


Sharpening - A pretty common feature most artist apply. I tend to keep it light, as adding too much sharpening will ruin the hair. With a touch of sharpening her eye lashes improve, the clothing seems slightly more crisp and the tips of her hair are less blurry.


Color Correction - This is a big one. Despite your best efforts in 3D. How the final image is rendered out is a constant battle for 3D artist. Going in post and making slight adjustments. Her eye color really pops. Her skin seems more vibrant and the colors appear better on her clothing. 


Brightness and Contrast - Ah the most beloved and abused feature among digital artist world wide. Its very easy to apply too much contrast and in this example I actually add a pinch too much, losing detail on the hair behind her neck. But besides that, the image clarity improves greatly. 


All together: 


Now obviously, far as post work goes. This is considered pretty minor. Which is my intentions. I'd rather work on motion and other visual effects than trying to clean up an image. Though this is a continuous improving process. I'm sure my post work will grow more as I continue to improve my skill set.

The next Challenge I had to improve was the dreaded Coom.

If you know anything about 3D hentai, then you know one of the most difficult parts is getting the money shot. What you may or not may not know. Creating the coom isn't the difficult part, its getting it react correctly and how taxing it is on a computer to render. Coom is this weird fluid where its in-between water and slime. It flows like water but with a thicker consistency, but not so slow its slime or muddy. 

Also, depending on the Artist approach to a scene, it can quite literally take hours to render for a few seconds of footage. Its why you quite often see the similar look in other 3D hentai scenes. Not because the Artist necessary want to, but its effective, quicker, and doesn't tie up their machine. A great example for me was the Naughty Witch scene. The final money shot brought my computer to its knees. I almost was unable to capture any decent footage because of it .

Now for me, because I use Studio Neo. My options are more limited. I also work in a real time environment. Limiting my options, but despite the limitations, that hasnt prevented me on improving the key part of a scene you all love. 

Now below, this is what I've commonly gone with. 

Its alright. Not bad, you can tell what's going on, there is some collision, there's some spray effect, there is a touch of stickiness going on. But we can do better.

The new improved money shot:

So this is the new approach. Its slightly slower, thicker, flows slower, and what the Gif doenst show, stays on the models face far longer too. Giving a far better facial. Also depending on the angle/art direction I go with. I can really glaze a surface lol.

I'm still not satisfied. There more room to improve but happier and looking forward to applying this new technic for future scenes. 

Alright, thanks for sticking along through this wall of text. I will return to my typical schedule of hot hentai action next week. 

Which btw, have a surprise next week to share...











Comments

beepbeepimajeep

The improved shot looks much better.