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Hello, my Patrons!

I'm sorry. This time it took longer than planned. Partly because of changes I wanted to have in release, partly because I was horribly busy in my life.
Big change is new UI that looks more than game and less than Java. I skinned the UI and changed few widgets. There are two skins, new that looks like wood and legacy black in case you would not like it. I will work on it in future, Adding a skin is not difficult, I only need to arrange the colors so it looks good. You can change skin in preferences.



I added frogs and updated and fixed frog girls, it is much more fun now. I needed that because they will be needed for facelifted handmade adventure.
There are many new pictures and also few animation sequences for transformations in full game. There is a new option to zoom the picture (question marked button on monster panel). I'm still exploring, so I may need to tune picture sizes and scaling in the UI. I will add new and correct old on regular basis in each release.



I made many perf optimizations and for the first time the game is smooth. At least on my old i5 PC. Definitely it lags less and is more fluent. I added black box logging in preferences so if the game is suspiciously slow then in log there should be information why.
Also few rules optimizations, lowered some values so humiliation does not drop so fast, you can beat monster into unconsciousness by simply lowering health to less than 7%.
Now I will work on new book trap with monastery/nuns theme, I will create the new Changing maze version with better maps, monsters, dialogs, and all.

Changelog 1.31.0
- Added title to level ending dialog
- Activated cancel button in new game dialog
- Checked all levels in mayhem and confirmed all are correct and may generate a map
- Adjusted generator parameters to retry more if generation of map fails
- Corrected issue happening in case map generation fails
- Added preference of black box logging. If enabled then game logs all times needed for turn calculation so it is possible to trace where the friction is.
- Added options of UI skins. There are two: black and basic, but more will be added.
- Fixed misplacement of perk details dialog when clicked on monster
- Reverted monster picture fitting from best fit to fixed fit by width. But I will need to work on this.
- Change player details dialog size and position so it displays player picture better
- Added monster picture dialog (click on ? on monster panel) to display bigger version of the monster picture
- Fixed issue with monsters on level 5 of endless mayhem
- Fixed issues with monsters who were decorated with armor they could not wear
- Finally fixed frog jumping bug (it was sad...)
- More optimizations: when the monster knew too many spells then the game was lagging
- New rule: when monster is beaten to less than 7% of health or 4 HP then it falls unconscious
- Monsters now regenerate (to fit with the rule change)
- Updated frog girls with new effects
- Added small frogs as monsters
- Fixed issues with basic ovulation and monsters that hatched from eggs (they had issue with strategy)
- Fixed issue with chaining effects for overweight monsters

Patreon


Full
- Added few animations and added possibility to display on map. So far only a few common transformations, more will be added in following releases. May be switched off in game preferences.
- Added more monster pictures and started changing format to 2x3 so the pictures fit with the UI and are optimally rescaled

Known issues:
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)

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