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Hello my kind patrons!
I wanted to add new style of mag generation to allow more complex landscapes (for now there is an island). This resulted into generation of a huge map with lots of monsters. I found out that generation and gameplay is too slow, so I had to make serious optimizations. In the end the map generation is 80% faster. Sorry, I should have done it sooner. I missed some repetitive monster and effect creation. I optimized game play in terms of event processing and monster strategy planning, so it is much faster and after few hours of testing it seems the performance does not degrade. This is for all versions of course.


The island is a huge map with several areas (beach, forest, hedge maze) with two dungeons with hard bosses. This type of map generation will allow in future to create more interesting maps where the player may choose difficulty suitable for his current level, because difficulty may be set for each region separately.



Patreon users get optimized Fashionatrix character that now may transform monsters into latex dolls and objects much sooner and later may learns spells from objects. The leveller makes more sense and levelling should be smooth due to some updates in dominance rewards for enchanted armor.



There are new monsters: Spermtrina a deamon that may turn victims into sentient blob of sperm (after they need to crawl into a pussy to be reborn into a form of the pussy owner), cum golems (strong, but fragile that splatter into guess what), cum sprites (that run to victim and splatter) and cum blobs that seek and impregnate. And there is a new hyper pregnancy transformation with monstrous sizes and milk squirting on cum to enjoy running from the blobs even more.
On top there are some animation optimizations, rules tuning for all.

I still work on the book monster/traps. It will be a minigame with choose your own adventure style. I had to finish monster script editor and I have almost finished the book trap content. I will test ride it and put it to next release.

Changelog 1.27
- Fixed issue with perk for unplaced monsters
- Adjusted fatalities rain of ... so transformation happens at the sami time as multiplication
- Fixed issue with attractivity calculation when monster was looking for a target
- Reduced humiliation from self-abuse
- Smoothened transformation animation with a few fading frames
- Added information about status of map generation and optimized UI when new game is starting
- Fixed memory leak in large maps
- Fixed random value generation issue, drops should be more variable now
- Smoothened movement when player is captured by a monster in any way (and monster moves the player)
- Optimized map decoration (much faster now)
- Dominance for actions on objectified items
- Fixed issue with removal of effect and application of leaking of objectified monsters
- Added option to self morph from object to doll as high level perk
- UI optimizations: action menu closes after inactivity
- Performance improvements (50% faster)
- Each effect now changes dom and hum of caster and target. This may be used to level and to increase humiliation for player.
- Lots of fixes of abilities of objectified monsters (morphing while in body part and such)
- Monsters without hands will not pick up objectified player
- Fixed action selection menu overlap on the right
- Added animation when monster is killed
- Ballbust is possible with shoes on
- Ghosts cannot possess ghosts anymore
- Seduced monster will now run away when attacked or attack happens in vicinity

Patreon
- Adjusted dominance of Suckplant spores
- Added perks to learn enchantments and spells from items for Fashionatrix
- Reworked Fashionatrix leveller to make it more entertaining and allow objectification faster
- Fixed experience for monsters affected by enchanted items so Fashionatrix makes more sense
- Adjusted tentacle merging for tentacles released by zombies
- Fixed clockwork penetrator behavior and added possibility to penetrate when worn and set it to drop at lower player level

Full
- Added new map generator: Island. This generates whole world at once so the player may choose where to go. The areas have different difficulty and there is a global boss in the centre of the hedge maze.
- Fixed issue with infinite grinding of dominance by abuse of bodyfied non-kinky monsters

Known issues:
- Frog girl still seems to jump off board sometimes, but less than before
- NPE in case of game finished by entering exit without link
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)

Comments

Blobbafatt

Yea a few things have started to pop up. The menu button closes quickly as mentioned, making casting a spell from a couple submenus down difficult. Also, would it be possible to create a customizable "favorite spells" bar? Going down several menus to cast "cone of turn to silicone" would be much easier if there was a hotbar.

Blobbafatt

Two other things: 1) I got "Explosive missile of turn to silicone from leveling cone. That doesn't appear to exist in my spell menu from right clicking. and 2) didn't see it in the user manual, but what does +1 wizardry do?

Anonymous

really good update, the improvements are very noticeable.

Andrew Gray

Thank you. I will look into these. The Wizardry skill reduces spell casting timeout.