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🌊🪓💧 As the tumultuous battle against the formidable water elemental comes to a close, the cavernous chamber around you, which once echoed with the roar of cascading torrents, falls eerily silent except for the gentle dripping of water. The elemental's form collapses into a pool of clear, serene water, the disturbance it caused now nothing more than ripples fading on a pond.

In the heart of the chamber, where the elemental's core once swirled with power, you notice a soft, radiant glow beneath the water's surface. Wading through the now calm pool, you reach toward the light and your hand grasps a solid form. Lifting it from the water, you reveal the Waterdrop Axe—its blade an ever-shifting crystal of living water, shimmering with contained energy.

The axe's handle feels cool and slick in your grip, as if still part of the elemental's essence. You can sense the axe's rarity and the ancient power it wields, a reminder of the elemental's might. It is clear that such a weapon is not found but granted, a treasure not merely crafted, but born of the ocean's depths. 🌊🪓💧

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Waterdrop Axe

Weapon (any axe), rare (requires attunement)

It is a mystical axe that appears to be crafted from the ocean itself. The blade is a crystalline structure of water frozen mid-splash, constantly moving and reshaping.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, all damage dealt by this axe is cold damage.

Healing Waters. As an action, the wielder can touch the axe to a body of water and speak its command word to infuse it with restorative energy. For every gallon of water affected, any creature that drinks it regains 1d4 hit points.

The axe can affect up to 10 gallons of water, allowing multiple creatures to benefit from the healing properties. The water loses its healing ability after 1 hour or once it has healed 10d4 hit points, whichever comes first.

You regain the ability to activate this at dawn.

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