SYBIL BLENDER 4.2 PORT (Patreon)
Content
Another one got blender treatment with some extra work on her
PASSWORD FOR 7Z file:
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TheLegendaryESQUILAX..A Horse with the Head of a rabbit, and the body of a Rabbit
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SYBIL finally got a proper rig to blender, she was choosen since was one of the most "popular" models i did lately and i expected have a decent ammount of work on her
in the same fashion with Gimbal https://www.patreon.com/posts/gimbal-blender-4-110003784
She is part of the BLENDER month dedicated to research and improve the current knowledge on blender, some bumpy stuff happens on the middle
Sybil port was a bit more complex due the factor of having several pieces, my rush was to make and understand the issues before find solutions in future proyects, the challenge here was the clothing and the clipping an issue what still present on the model,
find a "masking" toggle with some cloths its a must
However none of that stoped me to add extra work on her
First of all she got some "Facial" and proportional changes to try to improve her resamblence of the species she belongs, while improving her facial silluette from top to down and other angles, while her nose perk was reduced her profile was refined based on some people feedback
New vs Old
In a Very similar manner, some features where slightly adjusted, legs size was reduced and streched, and some changes on her upper torso fixed aswell
NEW vs OLD
this was made to make the character more balanced visually, despite the main quirk of Sybil appereance its HER LEGS its also her overall atletic look, she is Elegant and fast, as much big legs are good, it was too much on her, her buttstocks was too big also giving the "bubble" butt efect, that was proportionally fixed too, to blend more naturally with her legs
these changes are VERY subtle but its worth mention since people will later ask if something its "different from the SFM version"
Same as GIMBAL the same features where implemented in this model, the FACE IT gestures with a slightly bigger expression panel
Flexes SHOULD make cloths flexes work aswell however i barely check them if all work w/o clipping
SPEAKING OF....
2 new sets of cloths where made...
the fancy Professional and the Sexy Guardian attires where made for this blender version of her since was way more easier to produce and make them work in Blender than go for the process to export them to SFM
And of course the whole model its using RIGIFY so can be tweaked easily
the only thing in consideration its copy the "Eyes constraint" rotation transforms from the "Constraints copy" bones into the Eyes rig mode once the rig its regenerated
My findings about all the blender port still too premature,
After seeing alot of other people rigs, i can consider the mine barely functional by comparisions
a feature what i wished i had the time to port was the "Mask toggles" what will help the clipping issue in some cloths, in future projects
I still overwhelm of how far behind i am in comparision of other 3D artists with Blender i hope i can catch up soon but sadly as soon the first week of september ends i had to be back on the SFM fields so... yeah
I hope this model works nice for your needs, please any issue DM me and gonna to try to fix it if i can ASAP
Now we need to go back with Jenny and Fix her for Blender 4.2 rig system
WM OUT-