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This week in Seeds of Fate news, testing a state that will make moves cost HP instead of MP. If it works it'll make for an interesting boss battle where you have to balance health with damage dealing in a whole new way. I've also taken your suggestions for skills from last week and implemented some of them using custom damage formulas. The results are 3 new skills:

Brave Blade - Does higher damage the lower you HP is.

Asura - Does higher damage the lower you HP is, PLUS your attack stat, PLUS the number of times you've been killed in battle. This means it can be boosted by a previously mentioned skill, Secret Arts Four Elements. (In keeping with that move list's shonen hero theme, this is your "sayian gets stronger from defeat" skill)

And the last is a new skill I'm testing with a working title of Flame Matrimony. Check this ?video ?for a preview. Unfortunately it's a little buggy at the moment so it might not make it into the next release, but I'll see what I can do in the next few weeks.

Files

UnionSkillTest

Another test for the Seeds of Fate game, this time for 2 man techniques similar to the ones found in Chrono Trigger. It's a little buggy so it still needs lots of work.

Comments

TheDarkWatcher

Does the Asura killed in battle counter reset after battle or does it just keep going up?

saburox

It keeps going up. However it's important to note that it's an Ultimate Technique, so you can't just spam it every turn. It's a very risky move to use, so the reward would have to match.

The Producer

Don't want to sound like a moron here, but is there a place for the latest Beta to be downloaded? I played it about 2 years ago and am glad that I can contribute to it. But is there somewhere that I can see what it's like now?

saburox

Unfortunately not yet. I meant to have it out in August but a bunch of bug fixing and RL stuff prevented that release.