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This week in Seeds of Fate development was not as accomplished as I'd hoped but a few neat things were still done. Most of what was done was a lot of cut scene, quest log, and weather effect fine tuning. The last map necessary before catching up to the equivalent of previous Alpha build was the Northern Cape, pictured above. Everything from here on out is 100% new and uncharted territory, which is both exciting to me and a little scary. The map on the bottom is one that only just got started, and it won't have a name in game proper. For now, I'm calling the Dreamscape. It looks unimpressive, but what matters is what happens there. There still needs to be fine tuning on it, but the Dreamscape is basically a series of interactive cut scenes where you can go over the major choices in the previous alpha build (character names, your play style, what you said to certain NPCs), before the game sticks you in the last town, Cape Wyverngard. In other words, it's a way for players that don't want to replay the old story to go straight to the new stuff with their party similar to how they had them before.

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