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We will start the month of November with an update about our Velma's Halloween game!

I know I promised the game was going to be ready for this past Halloween... and I am sad that I wasn't able to keep my promise, now you all might be wondering... what's the hold up? Why it is so hard to finish the game? Well, I'll do my best to answer to the best of my abilities.

At first we wanted the game be kinda short and sweet, but Mr. Westcoast and some of the rest of the team have a "We can make it better" mentality most of the time, so this short and sweet game began to grow and grow until it became an actual big project.

The other thing is that we're a small team, so not having a lot of hands hurts the pacing a lot, and it's one of the main reasons of why the project is taking so long, we're handing programming, animation and music... sometimes it can be a little bit too much, but that's not going to stop us.

Now some of you might be wondering, why not a Demo or some other preview? Well, we don't feel this game is worth a demo in the sense that we want the game to be fully released so everyone can enjoy it, a demo will impose limitations and can potentially have a lot of bugs or errors that will affect performance and experience.

The good thing however is that we have several images and other materials to show the current state of the project, so this post won't be only text but we will have a lot to show, so take a look at the attached gallery and let us know what you think.

Once again we thank you all for you support and I offer my deepest apologies again for the delay of the game, we hope to release it as soon as possible, so in the meantime please stay tuned for more as we'll have other things we will prepare this November for our dear Patrons.

Until next time everyone!

-Kranesh

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Comments

殘胞 blumber

just been curious, will there be a tag for all your playable games in the future?

Ss852

can we get an update on this when you have time?