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Greetings everyone! Hope you are all having a wonderful day, and if you don't then I'm here to brighten your day a little bit more with this juicy update for the Velma's game we're developing!

I've promised this several times in the past but I believe the current progress is more than enough so far to showcase something substantial, as well as more information regarding the game and also a possible release date.

So the first thing you all might ask is... why is it taking so long? 

Well, remember that we're a small team here at Physalis, while we work with several artists, we cannot say the same for programmers... so you can expect delays and slow progress considering we only have 2 programmers with us, so while the art pieces and music might be done in time... the same can't be said for the actual game mechanics and overall performance.

This is one of the main reasons of its delay, we're deeply sorry for any problems that this has caused so far, but we're making great leaps in trying to finish the game.

And yes, in some cases 2 programmers might be enough, but remember that IRL stuff happens that are beyond our control.

Now the next question might be... when is it going to be released?

Velma's game was originally going to be a simple game, but we kept adding stuff here and there and it became bigger than we expected... and the original plan was to release it last Halloween, the plan is still the same but we're pushing hard to release the game this upcoming Halloween 2022.

As the creative director of Physalis and one who pushes for things now, I will do my best to motivate the team so we can release the game in time, you all have waited long enough and now it's time for us to deliver.

What will come next after Velma's game?

I already talked about this with the rest of the team, and my plan was that after Velma's game, we'll switch our focus 100% to develop and finish FHB.

FHB is our biggest project and one of the main reasons of why a lot of people still support us to this day, and I'll do whatever it takes for the project to continue and be released eventually.

Then again, please remember that Physalis is a small team, we're doing what we can to deliver the works we promise and once again we apologize for any delay. 

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While we still work in games, we'll deliver more artwork and unique pieces for everyone and Patrons as well, polls will still be made and we can add a few surprises here and there in between our big releases. 

I'll attach the progress we have made in Velma's game in this post, it will contain a video, screenshots and a few background shots so you all have an idea what kind of game it will be.

Once again thank you all so much for supporting Project Physalis and reading this post till the end, we're grateful and we want to give back all the love our supporters have shared with us, so thanks a bunch and stay tuned for more very soon!

-Kranesh.


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