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Fledgling Adventurer Training - Afternoon


After lunch, we returned to the guild for the afternoon class.


While chatting with Clare and Rilfana, the bell rang at 4:00 a.m. Reda-san arrived a short time later. Are you sure about this, guild master?


"Well, I'm up, I'm up, let's get started."


"...I'm sorry, I must have fallen asleep."


"I'm just about to start. I'm in a non-mandatory lecture, no need to apologize."


The boy who was attending alone seemed to have been asleep at the table the whole time, and looked up sleepily when Reda-san woke him up.


"My name is Reda, and I'm the receptionist. I've been an adventurer before, so don't worry about me. Nice to meet you today."


I think I'm a receptionist, too. Well, I'll keep my mouth shut.


"This afternoon we're going to talk about practical things. I know you may not have a firm grasp on some things yet, but I want you to listen carefully."


Reda-san began to speak with a crisp expression. He was no longer his usual easygoing self, but rather the type of person who can turn his work on and off.


"First, there are those who say that anyone can become an adventurer. It's easy to become an adventurer, but it's very difficult to keep going. But you have to remember that it is very difficult to keep going. It is not enough to be good at what you do or to be smart. You need both to survive as an adventurer for a long time."


After such a preface, he began with a few notes on requests.


He asked us to read the request form carefully and to discuss with the client in advance.


He introduced actual examples of failures due to failure to do so.


It appears that there have been cases in which a client failed to meet a deadline because they collected something different from the request form based on their own assumptions. Although it is not common for adventurers to make mistakes, it is common for them to make mistakes when there are many similar requests and the contents of the requests are rarely mixed up.


They also asked us to plan well in advance.


The "when," "where," "who," and "what" of the request, the "why" of the request, and the "how" of the request should be resolved.


The 5W1H, as it is called.


Other topics covered a wide range of topics, including how to read a map, the stone pillars that protect you from monsters on the roads, and how to get along with other adventurers.


Frankly speaking, there were many things that would have been obvious to anyone who had received compulsory education in Japan, but for Clare, many of them seemed to be new to her, and she was taking notes eagerly.


Come to think of it, I had never seen a map in the village. I had no idea what was going on around me because of that.


"I was so impressed that I didn't even know what was going on in the village. Be careful not to make the mistake of thinking you're good enough because it will hurt you."


Is it fair to say that? I guess it's a kind of advice.


"Most senior adventurers know this. But don't tell anyone I said that!"


...I knew I shouldn't have said that.


After that, we talked about life in the outdoors.


There is a lot of basic stuff like the importance of having a river for drinking water and not eating things you don't know whether they are poisonous or not.


If you become an adventurer, you will need to stay in the field, so we also talked about how to do that.


My father had taught me how to camp in the wild, and the three of us had practiced several times in the northern forests, so it seemed like a no-brainer.


I think a lot of the content of the training was from the book [Life in the Outdoors: An Adventurer's Guide] that we had purchased in town.


The overall impression I got from what I had heard so far was that it was just a shallow and broad explanation. Since we were the only ones taking notes, they may have thought that we would not be able to remember all the details if they explained everything in detail.


Still, it is better to hear something once than to know nothing about it.


After a short break, we talked about the battle.


"Okay, now let's talk about the battle. It appears that today's participants have brought weapons with them, so let's start with their characteristics and explain them."


The girl sitting on the edge of the room is placing a long cane. It is a more magic-oriented weapon than the short cane, but it is longer and heavier than the short cane, making it somewhat more difficult to handle.


I taught Clare but didn't tell her that it is used for stick fighting. It is not for beginners, is it? 


The boy who is probably the leader of the group of three carries a one-handed sword and a round shield, a standard weapon that is easy to use anywhere. The shield is used to block and parry enemy attacks. The other boy has a short sword and a round shield.


The other boy carries a short staff and a small shield. The short staff is said to be a weapon that is easier to manipulate magic than the long staff. Also, with a small shield, he can protect his head from flying arrows and surprise attacks.


The girl holds a spear. It has a long reach and can be used to strike an enemy from behind who is drawing the enemy to her, making it possible to fight in a confined space. In a large space, she can also use it to pierce the enemy, and by utilizing its reach, she can fight to keep the enemy at bay.


As for the cane, it's different from what Clare taught me when I bought it. It appears that there are things that are different from game knowledge after all....


The boy who seems to be a kid general has a two-handed sword as his weapon. He has a large gap, but the destructive power of a single blow is great. It is difficult to fight in a narrow space, so he needs a subweapon such as a dagger.


"Yeah, I've got a proper dagger, too."


The boy taps the scabbard on his waist. I think he's surprisingly honest, just like a kid general.


Clare and I have the same weapons, so we don't have to use them. I have only a one-handed sword and my left hand is free, so I guess you could say I'm an evasive type. I practiced using a shield in the village, so I can use it a little.


Rilfana's weapon is a dagger. A sword is a weapon that competes on its sharpness, but its thin blade is fragile and easily chipped. It is advantageous against living creatures, but can be disadvantageous against mineral golems and opponents with hard shells and scales.


Skills were also explained.


Basically, it appears that it is a technique used with magic power flowing through the body. He said that you can ask someone who has mastered it to teach you, but you can also learn it naturally.


I think this area is influenced by the level, but I don't think it has been discovered. I guess that's because they don't use the appraisal paper that often.


And finally, I wanted to know about role rolls.


It appears that this was created by the adventurers of Solgeplante in the past, and although it is common in these countries, it may not be understood in faraway countries.


It is said that the purpose of the role-role is to enable the party members to cooperate with each other to some extent even when they are in a party for the first time. The idea is to have separate roles in battle within the party.


Role roles include the tank as a shield to draw enemies away, the attacker as an attacker, the buffer as a supporter to strengthen allies with magic or spells, the debuffer as a supporter to weaken enemies, the healer as a restorer to heal allies, and the commander as a commander to give overall direction in battle.


They are supposed to decide the main role and sub role roles from among these. Of course, it is also important not to stick too closely to one's own role on the battlefield, where the situation is constantly changing.


For example, in a party of three, my main role would be that of a shield tank. As a sub, I am an attacker and commander.


Sometimes, as when Reda-san and I defeated the Poison Spider, Rilfana and I would be the attackers and Clare would be the commander.


Of course, not all roles are always available or necessary. Healers are especially valuable, and there are many parties without them. It appears that recovery magic is more difficult than I thought.


Perhaps that's why I, a magic warrior, still can't use recovery magic.


"That's all for the training. If you get lost in actual battle, you can come back and ask me again. If you have any questions, you can ask the person in charge of the training at the reception desk. Also, first-time participants will receive a meal voucher that can be used at the bar, so bring your adventurer's card."


...hmm? 


You didn't say anything about occupation. Maybe you don't have one? 


While I was wondering, the other five people were waiting in line at Reda-san's place. If the meal ticket is free, I'd like to get it.


"Oh, don't you want a meal ticket, Mina-chan and the others?"


While I was putting away my notes, the other five people seemed to have left.


"Oh, I'll take it. And I have a question."


"Yes. Go ahead."


"Don't you have separate roles for warriors and wizards and so on?"


I feel like my knowledge would fall apart if I didn't have the concept of occupation....


"Oh, I don't know whether there are places in the Holy Kingdom or further west where they say it that way. But if you just say warrior, for example, the policy changes a lot depending on whether the weapon is a sword or a spear, whether you have a shield, and what skills you have, so I wouldn't use it as a way of separating roles around here."


...Yeah, I kind of get it.


It is obvious, but I guess the fact that this world Virtuari has become a reality means that even in the same profession of warrior, people have very different skills.


With SeveChro, as long as you level up, you can learn all the skills that are classified for that profession.


For example, anyone who is a warrior can use the basic skills of slash, hard-hitting smash, and pierce.


But here, if you use a sword, you can use slash, if you use a blunt mace, you can use hard-hitting smash, and if you use a spear, you can use pierce, but you cannot learn another skill unless you try to use the corresponding weapon.


Besides, even if they have the same abilities, they will be a little different in their areas of expertise depending on their personalities and qualities.


This doesn't make much sense in terms of the division into game-era occupations. I think it is also because you don't even know exactly which profession you are, since your profession doesn't appear even if you use an appraisal sheet.


I played the game thinking it was a profession-based game, but it was more like a skill-acquisition type game.


In reality, though, I felt like it was a mixture of the two.


I think I thought it was completely divided by occupation, thanks to the "talent of a magic warrior" on the certificate.


...Either way, what I do is the same, and I don't think my knowledge of professions and skills will be wasted.


Besides, I think that would give me something new to do, so I'll give it a try when I have some free time.


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