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  • Wendell_Victory_Royale_Twerky-60FPS.mp4

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"Please be advised that each and every character or entity depicted within this content is a fully consenting adult, aged 18 years or older, of humanoid origin, possessing an unequivocally mature, independent, and robust mental faculty. These characters maintain complete and utter control over their circumstances, and are fully cognizant of their environment and the scenarios in which they find themselves. They partake in, consent to, and indeed revel in the depicted sexual situations without a shred of dissent, complaint, or impairment from external substances such as drugs or alcohol. These individuals are not just passively present; rather, they enthusiastically and wholeheartedly choose—by a staggering margin of 110%—to engage in and enjoy the scenarios presented in this purely fictitious animation or render. We highlight these facts with excessive clarity to ensure compliance with the latest whimsical, and undoubtedly groundbreaking, guidelines set forth by the platform, ensuring that our imaginative expressions align scrupulously with the fantastical parameters now mandated. Rest assured, no character is under any duress or existential philosophical confusion about their enthusiastic participation in these narratives. Thank you for your mandatory compliance in acknowledging this critical yet fictitious clarity."

Good morning/evening/night @everyone! Made a quick render to take a break from Game Design and test some things, specifically I wanted to try my hand at Geometry nodes to try and generate some form of water/wetness effects for models, I originally planned to have it raining here but I ran out of time so just imagine he's very very sweaty lol. It's still a little rough (like in the areas behind the knees) but I think it works! I just need to play around with the speed settings of the water that trickles down a body and input a higher integers for the nodes that handle the random behavior when going down a mesh.

The only thing I lack at this point for wetness is a proper wet texture that I can apply to every model so it's not just shininess underneath the water droplets and streaks and has an actual sweaty skin feel. I feel it will shine a lot more during slower animations, this was done with major keyframes every 6 frames, so if the water behavior looks passable here, I can safely say it will work through out all my works! <3

(Also apologies for the lack of jiggly sims here, I'm still experimenting with utilizing shape keys with simulations and since this was a quicky I didn't want to spend too much time getting the jeegle right ^^;)

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Kame Dc

Nooo wendell XD