Knave 2e: Draft 3 (Patreon)
Published:
2022-01-03 05:48:46
Edited:
2022-01-03 05:52:26
Imported:
2022-01
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Content
Here's the latest draft! Changes include:
- Six d100 tables for generating new spell names have been added. Over 1 trillion possible spell names!
- 3 d100 tables have been added to generate potion effects, appearance, and tastes.
- An illumination section was added to the Dungeoneering page to make things more explicit and add a tradeoff between using torches or candles.
- The experience page has been expanded with more rules for treasure hunting or exploration XP.
- Magic has been tweaked so that INT just governs the max level of spells, not the number they can cast per day. That's already limited by the amount of spells the PC is holding.
- Alchemy has been simplified to make it more universal, in case a world doesn't have some of the monster types from the first version.
- A potion miscibility table has been added.
- Monk and Brawler archetypes removed until I can think of a better way to work them in. As things stand they can become elite level fighters at level 1 by dropping their gear.
- Equipment section has been revised into categories so that it's easier to tell the number of slots thing take up.
- Alchemy equipment section added
- Transport section revised to show the number of slots different mounts and vehicles can hold.
- Hazard information expanded
- A few variants added on the Making Checks page
- There's now a recommended initiative system and the rest are variants
- Maneuvers are back to just being an opposed action, the "pick your poison" and "overwhelm" maneuver rules are not optional variants.
- Traveling is now 6 miles per watch to better fit with 6 mile hexes
- A forced marches rule was added if you want to travel fast, at a cost.
Enjoy!