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Here's the latest draft! Changes include:

  • Six d100 tables for generating new spell names have been added. Over 1 trillion possible spell names!
  • 3 d100 tables have been added to generate potion effects, appearance, and tastes.
  • An illumination section was added to the Dungeoneering page to make things more explicit and add a tradeoff between using torches or candles.
  • The experience page has been expanded with more rules for treasure hunting or exploration XP.
  • Magic has been tweaked so that INT just governs the max level of spells, not the number they can cast per day. That's already limited by the amount of spells the PC is holding.
  • Alchemy has been simplified to make it more universal, in case a world doesn't have some of the monster types from the first version.
  • A potion miscibility table has been added.
  • Monk and Brawler archetypes removed until I can think of a better way to work them in. As things stand they can become elite level fighters at level 1 by dropping their gear.
  • Equipment section has been revised into categories so that it's easier to tell the number of slots thing take up.
  • Alchemy equipment section added
  • Transport section revised to show the number of slots different mounts and vehicles can hold.
  • Hazard information expanded
  • A few variants added on the Making Checks page
  • There's now a recommended initiative system and the rest are variants
  • Maneuvers are back to just being an opposed action, the "pick your poison" and "overwhelm" maneuver rules are not optional variants.
  • Traveling is now 6 miles per watch to better fit with 6 mile hexes
  • A forced marches rule was added if you want to travel fast, at a cost.

Enjoy!

Files

Comments

Eliot Lyons

Will this be CCBY4.0 on release?

Anonymous

Travel speed needs changed under Knave Creation section. I’m not sure if you want this kind of feedback. Other feedback: You are building an amazing system that is the only system I will use to run a hexcrawl campaign going forward. You should build a hexcrawl campaign that serves as a teaching tool like Skerple’s materials and then couple it with Knave V. 2 into a physical book. I’d buy the shit out of that.

Anonymous

Weird Question: So when players roll lost item on a journey roll, and they take damage instead of losing an item, What's damaging them (in narrative)? Fatigue?

Anonymous

Pedantic perhaps, but anticipating player questions: when travelling on mule/horse/etc., a humanoid creature takes up 20 slots. Does this include the items they are carrying too or do they take extra slots? If not it’s maybe worth “regardless of what items they are carrying” clause?

Anonymous

Under Secondary stats, dungeon speed is 2400' for quick compared to 120' for crawl, is that correct?

Anonymous

Might i ask what title font is used for knave 2e?

Anonymous

Loving it so far, looking forward to future developments!

Anonymous

Say for instance I'm using Knave to run a classic D&amp;D module and a bag of holding is among the magic items discoverable by the players. According to one edition of the rules a bag of holding can carry up to 10,000 cn (or 50 Knave slots given 200 coins per slot). Such a item would make Knave's item slot system pretty much irrelevant. Should I, as the DM, not permit a bag of holding into the campaign?

Anonymous

I've been considering how I would make a knave 2e character sheet - I would define item slots 3 and 4 as the character's belt. so this visualises it for the player and DM. Perhaps the 2 easiest slots to access are also what would be pickpocketed first?

Anonymous

So it seems like it's much less likely to succeed checks in Knave 2e compared to 1e - is that right? In 1e you had to get a 16 or better, and your level 1 stats were usually somewhere between +1 to +4. So you had about a 30% of succeeding with your worst stat, up to a 45% chance of succeeding with your best stat. In 2e it seems like you still need to hit 16 (11+default difficulty of 5), but your stats are 0 to +1. This means at level 1 you basically have a 25% of making a normal check with one of your bad stat, or 30% with a good stat. I'm not totally sure I'm reading it right, is that the intent?