Knave 2e: Draft 2 (Patreon)
Published:
2021-12-04 07:08:45
Imported:
2021-12
Downloads
Content
Lots of new tweaks and rules additions:
- Added a section on Codex (Arcane) Magic
- Added an Alchemy system
- Added a section on exploring a region
- Added a section on terrain types and how they might affect overland travel
- Added a Dungeon Shifts section
- Added Social Check modifiers to NPC reactions
- Added surprise rules to encounters
- Packages now grant 3 items each and are the standard means of equipping PCs.
- A few careers were changed.
- There are now 7 different types of armor pieces that grand 1 AP each. Wear as many of them as you want for a max of 7 AP. Allows for customizable, piecemeal armor.
- Weapon listings have been simplified.
- The first four items slots are now "ready slots"
- Injuries do not "fill" item slots by default.
- The process of making checks hasn't changed but has been heavily rewritten to make it more transparent.
- Modifiers are still +/-5 by default but can tweaked by the GM
- Simple x-in-6 checks have been added
- There are now 6 different initiative systems to choose from
- Critical hits now add an extra damage die rather than a maneuver
- Weakness and resistance add or subtract a damage die
- Maneuvers now use a much more elegant and flexible system I found around the blogosphere