The Elements of Old-School Dungeon Design (Patreon)
Published:
2017-12-11 04:02:30
Imported:
2021-10
Content
I'll probably make a more public beta of this later, but as usual you guys get to see and comment on it first. It's a very rough first draft of my attempt to organize all of the good advice out there about designing dungeons for OSR games. Please feel free to comment on the Google Doc (you should have permission to do so). In particular, let me know if there are any important elements I'm missing, or important blog posts I can link to that talk about an element in more detail.