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Hello all,

First of all, sorry for the lack of updates!
I simply was too busy with work, family birthdays, my own birthday and being ill.

Rock Pack
About the rock pack, I stumpled upon the problem that my rocks weren't placeable without using the moveobjects on cheat as the raisable rocks have first been lowered into the ground.
I was able to fix this problem, but with it came the other problem of Sims walking straight through the objects, if the footprint was hanging above my Sim because of raising the object to become taller.

As I think it's better to have objects where Sims don't walk through, the raisable objects of this pack will only be placeable after activating the moveobjects on cheat (For some reason Sims won't walk through the object even if the footprint is above them with these kind of rocks).
What I will include in the pack are these same cliffs, but not lowered into the ground. So you don't have to raise them to max height and Sims won't walk straight through them either.

I will also add a few more rocks then the ones I've already showed.

Christmas/Winter Mods
Each year I say to myself, this year I'm going to make a winter or Christmas mod, but each year I'm too busy with making other stuff. Right now I'm not sure if I will finish the rock pack before it's Christmas. So I'm thinking of leaving the rock pack for now, to try to finish a Christmas/Winter related mod before it's actually Christmas.

A have a few different ideas, but for all of them I'm not sure if I will succeed..
So the upcoming week I will hopefully be able to start with one of them and see if I can make it to work, More info will follow!

For Rent Expansion Pack
Then there's also the new For Rent EP that came out last week. I haven't bought it yet as I didn't have time to play anyway. But what I did do, was taking a look at the new vfx that have been added. I haven't seen them all yet (also as some of them will only be visible with the EP installed), but I did already see new tropical pigeons, a new lizard and even a batray (though not a really usable one unfortunately). I'm sure though there will be new vfx that can be made into placeable animals. :)

I hope I will find some time this week to work on Sims mods again, but also this week is quite full with non-related Sims things to do. Whenever I have new things to share, you're the first to know! 

 

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