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As I can't fix the problems that sometimes occure, I've decided to share the files with you so you can play-test both of them too.

About the Placeable Wild Rabbits:
- Find them in the Pond VFX section in build mode or by typing Rabbit into the search bar.
- Choose which ever color variation you want.
- Placeable through other objects, so you can place them underneath a deco flower wagon for example. They will walk away from it theirselfs.
- When making a bunny pen for the rabbits, be sure to close the gate for everything but your Sims, otherwise they will immediately escape. They will escape eventually by digging a hole but will come back automaticaly through their tree trunk inside of the bunny pen. You can also go into build mode to move them back into their bunny pen.
- All interactions all other wild rabbits have in game, these will have too. For some interactions, you need to befriend them first.
- Some interaction texts will always mention "Wild Rabbit" in front of certain options as it uses the object's name. You can change this by naming the rabbit otherwise through the rename interaction that they all have.

About the Tree Trunk Rabbit Home:
- Find it in the Outdoor Activities section in buy mode or by typing rabbit into the search bar.
- When placing a rabbit home you will already get one single rabbit with it. When you place more rabbits, they will see the tree trunk as their home after a short while and the chance of them staying on your lot will be bigger.
- More bunnies can live in my unlocked rabbit homes. I've changed this from 5 to 10 rabbits max.
- Placeable through other objects like plants or grasses.
- Rabbits wake up around 6am
- Rabbits go to sleep around 8.30 pm
- Rabbits disappear during heavy weather like rain.

DISCLAIMER:
These rabbits are unlocked from the debug menu and can be buggy sometimes. If you use Twisted Mexi's Better Exception mod, you might get a pop up every ones in a while about a problem with the placeable rabbits.

This will not crash your game though and won't do much harm either (as far as I can tell). It only tells you that a rabbit got stuck somewhere or that the game couldn't make the rabbit to disappear in a normal way, like through a tree trunk or by digging a hole. Sometimes this also happens when a bunny dies.

You will have a bigger chance that this happens when using an enormous amount of rabbits on your lot in a small closed area and/or not enough unlocked tree trunks for them to house in.

In my case it always mentioned something with routing/pathing or MasterController_Missing.

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YOUR OPINION
Please share your opinion about this mod. Can it be released with the disclaimer mentioned above or should it not be released at all?
As for myself, I think it can be released with the disclaimer above. Also when people don't use the Better Exception mod from TwistedMexi, they probably don't even notice some rabbits disappear in a strange way.
PLEASE LET ME KNOW!

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Fence
If you've never seen the fence I used in the screenshot before, click the following link to see the video and download it from the description: Natural Branches Fence

Files

Comments

szanne7000

So cool - and I think there is no issue in releasing these with the disclaimer. I would suggest, however, that you let his moderators on his Discord know so they can let people know it is a non-issue. πŸ‡πŸ˜πŸ‡