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My 2 weeks of holidays have just been ended and I'm already getting stressed seeing the amount of mods that needs updating.
Now it's clear that I need to update all my pond-related mods (Pool waters, fountains, waterfalls, vfx spawners etc.) to make them at least findable in game again, but what about my Non-Pond-related objects? Should I make them all more easy to find by adding them all into one category in Build Mode?

Invisible Objects
Think about invisible object spawners like the crow, macaw, toucan, iguanas, pigeons, seagulls, small birds (bluejay, cardinal, tanager), milksnake, python etc etc.

Visible Object Spawners
But also about visible objects spawning VFX like the trunk with chipmunk, breadcrumbs + small birds, breadcrumbs + pigeons, cowplant skull with eagle and the desert snake and lizard objects.

>>> POLL QUESTION <<<
Should I place both of those, only one of those (Only invisible) or none of those (only the pond related) into that NEW Pond VFX section in Build Mode?

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EA's Visible in Build Mode > Invisible in Live Mode
As for the invisible ones, I will of course try to make them like the animal spawners EA made, so visible in build mode and invisible in live mode. But at the moment I have the feeling it's not only the objects that makes this to be possible, but also the vfx itself. Which would mean that I can't make them work like EA's. :(

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