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Just wanted to let you know that my plan is to publish the Chapter 11 Prologue this next Friday 10

Summer is around the corner in ORS, and some characters will be sporting adequate new outfits for the season. In Holly's case, depending on how her personality has been evolving, she'll choose one of two looks:

I was thinking about adding some kind of print to Holly's white T-shirt, but couldn't come up with any design. Do you have any ideas?

Aside from work on the prologue, many other tasks have been worked on: new and updated music tracks for the game, some technical and visual enhancements, test for artists (I have found two that could work, so I've already commissioned a scene for each) and mainly a total overhaul of my software and hardware set up. This has caused all sort of problems, but I've finally managed to get the important things in working order. I had been postponing this, since I hate changes and migrating data and programs is as messy as a real house move, but now was the time to do it. Besides, I wanted to experiment with new AI technologies, to see if I can implement them somehow to speed things up in the near future. So far I managed to create some pretty decent scenarios for the game, and even though they're not perfect yet, I will try to implement some in the upcoming release. Here's as assorted mix of results I managed; some of those look really promising and almost good enough to be used in-game.


 

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Dennis

I am curious: What was the task you had for the AI? Did you supply a complete picture and asked the AI to alter it? For example changing the lightning from day to evening? Or did you ask ist to add some "clutter" to it like socks or books? Or did you use it to add shadows? Or are these complete new pictures based on your expectations like "Make a bew room for Holly that looks cozy, but also... and many books, but no plants and..."?

Dennis

Thank god it's friday - keeping hitting the refresh button. But saturday or sunday might be quite as good.