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Hi guys,

After my week off I've kept working at chapter 10 and I'm almost done with Ian's part. All that's left is to finish a couple scenes and revise everything, adding and correcting when needed. The art's all drawn and I've been editing the colored versions, producing some of the final illustrations.

As I keep trying to push the pace, manage all the aspects of the project and the business and keep the final quality to the standard you're used to, I struggle between taking my time and rushing, and as you know, I always feel like I'm lagging behind. My goal is to provide the best game I can, but also to keep you entertained with content, and I hate feeling I'm taking too long.

Some of you suggested in the past that I could release the chapters in two separate blocks, since Ian and Lena have parallel story lines. It's not the way I envisioned it, but you guys deserve some content and I've decided that's the way I'll do it for Chapter 10. This way you'll be able to play Ian's part of the chapter during August, and I can also share with you the results of all the work that we've been doing during these past weeks. 

I'll finish writing everything this week and keep working on finalizing the art, then all that's left would be to playtest and iron out all the bugs. Hopefully you can enjoy all the new scenes and story developments, and Lena's part should be coming shortly after.

Thanks again for your support and I hope you'll enjoy what's coming :)

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Comments

Dennis

Funny to read your comments. On the one hand, I do not understand your concerns, on the other I think "I am far worse than they are!" :D . I don't see how releasing the chapter in two parts could hurt anybody, because it simply means that this part is released some weeks or months earlier, but the second part will still be on time. And because she does not always implement multiple POV-switches, it will not be that bad. On the other hand, I fully understand that this will hinder your memory of previous decisions. Also, playing part one will feel like a cliff-hanger and playing part two will make you feel that you already forgot a lot of the former part. BUT that is why I don't like to play before the WHOLE game it is released completely. In a perfect world, I would forget about the game until it is finalized or Eva would release a chapter every two days. But since the world is not perfect and I am not patient enough, I still play each chapter - even if I try not to play all of the paths, but only one or two of them. I reserve the rest of the possible paths for when ORS is done so that I still save the possibilitiy to discover some of it in one piece. In my opinion, the only downside of releasing the chapter splitted up is that Eva will lack the possibility to fine-tune the first part when working on the second part. But that is all, I think. She even could implement several POV-switches in a splitted release schema: She could simply make the brake after the second switch and release the third and fourth POV-part as the second part. So why the uprising here ;) ?