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EDIT: A bug was found that prevented installation for new testers who hadn't used previous CAW versions. V0.10 has been fixed, so please re-download if you were unable to install. Remember to delete the existing CAW folder entirely before putting the new one in. Thanks!

READ ALL UPDATE INFO:
v0.10 was meant to be "The Lighting Update" and the island fix was just supposed to be a side item. The truth is I underestimated the amount of time the island fixes took up, as well as how much of an undertaking the lighting mode would be. If I had known, I would have made these two separate updates... which is what I'm kind of doing now. I've been churning away endlessly on the lighting updates, but the end of the month is here nonetheless, and I want to get an update out for everyone even if it's down to the wire. V0.11 will come in short order, as soon as the default world lights are to an acceptable standard. Thanks everyone, and my sincerest apologies for the unexpected wait.

Here's a video covering overall CAW install and usage
Here's a video demoing how to use the Pack Requirements Tool

IMPORTANT: Remember, NO BUILD CHEATS should be manually entered other than freebuild. All build cheats are controlled by the Filter Panel in worldbuilder or buildbuy from now on.

V0.10 Change Log:

  • Reminder that you can press your ? key in WorldBuilder mode for in-game help.

  • Fixed island terrain on Sulani. This also provided a lot of research in prep for potential default households for custom worlds.

  • CAW's installer will now automatically detect when CAW isn't installed and show up automatically. No need for the reinstall command anymore.

  • Neighborhood Stories compatibility added.

  • A defunct "World Gallery" control from earlier plans was mistakenly left enabled. Clicking Gallery in WorldBuilder mode could leave you in a frozen state. This has been disabled, as it should have been already.

  • A Select All button has been added to the Preset Tool. This selects all objects that aren't sims and aren't on the active lot.

  • Lighting Mode catalog and UI code implemented (disabled until v0.11)

  • A bug preventing light object interactions from being accessed has been corrected.

  • A bug with the light editor that caused the object to still be picked up while trying to open the editor has been fixed.

Delete the entire "tmex-Create-A-World" folder first, then replace with the new one. The installer will only run once per version. If you happen to delete the mod and need to reinstall the same version, you can do so by clicking the WorldBuilder icon - again, make sure you always do this with a fresh copy of the mod.

=========ORIGINAL RELEASE TEXT=========

Hey everyone! The time is here. 😊Project Raven is no more, Create-A-World is officially here, and today is the first of many releases.

Before you run immediately to the download button, please do us both a favor and take a few minutes to read over my guidelines below, and the current concerns with CAW. This is an alpha, so bugs are to be expected. Please report them when you find them, preferably through my discord server.

How this is going to work:

I've thought over this release and have decided to do a roll out of the current features over a short timeframe. Currently the WorldBuilder features you've seen can be used, but the export is not enabled and some of the extra tools like Pack Requirements and Weather controls are locked out for now. I'm doing this for two reasons. 1. This will help me isolate any bugs instead of getting a flood of them from a single release. 2. I need to get a sense of how smoothly CAW updates will go, and these roll outs are a perfect way to do that.

What to expect currently:

You'll place the single mod folder directly into your Mods folder, as you usually do with my other mods. Do not modify or reorganize the files inside. Make sure script mods and mods are both enabled in your gameplay options. If they weren't, turn them on and restart.

You'll load a household and you should receive an installation wizard pop-up. Follow the steps and you'll restart the game once. After restarting, you should find your world selection screen has new sections.

While I typically do my best to avoid any major bugs, you should be using saves you don't care about since this is early alpha and I can't guarantee your saves will be fine. This is a large mod with lots of moving parts so better safe than sorry.

Each save also serves as your "work-in-progress". You can work on multiple template worlds but to use the same template for multiple worlds, you should start a new save.

You will load a household on a lot in the template world you'd like, and you should find an extra button in the top right, with a wrench and hammer in front of a globe. That is the worldbuilder mode. Click it to enter worldbuilder. Below is a quick cheatsheet on how to use worldbuilder, but I will be working on a quick video as well later today. Patrons will receive an e-mail when this post has been updated with the video.

Any worldbuilder work you do now will still be available for exporting as I roll out the next release. To save your work in the meantime, all you have to do is save the game.

What to expect over the next few days:

I will be rapidly rolling out additional features, mixed in with any necessary bug fixes based on your feedback as alpha participants. Please be sure to let me know of any issues. If there's any showstopping bugs, I'll be working later tonight to get those fixed ASAP.

After the extra tools and exporter have all been rolled out, I will be releasing a proper gameplay trailer covering everything in detail. Start building now and when the update hits, you can grab it and export it to the world file to share.

The UI is currently in English but my translation team will be working on the languages shortly. The download will be updated as languages become available.
Again, if you have any problems or questions about CAW, please reach out on my discord server. It's the easiest way to reach me and for me to track any bugs.

Concerns

1. Workflows might not be the best. The players know what works for building better than I do. If something is a hassle or counter-intuitive, it may be changed as we go.

2. Gameplay - Keep in mind the template worlds aren't meant for gameplay, they're meant for building. Once I've enabled the exporter you'll be able to package it as a world for playing in.

3. Compatibility is non-priority at the moment. I can't guarantee compatibility with any other mods for now so if you're having issues, try with only CAW installed.

4. Apartment worlds are complex, and that's a focus for later on in the alpha. For now I would be very weary when attempting to build near apartments. I'd recommend trying out regular worlds for now.

5. Turn on Organized Debug in the Better BuildBuy filter panel for the best experience. I'm not sure how I want to handle BBB integration in conjuction with the CAW objects, but this doesn't feel smooth to me so I will likely be changing this in later releases.

6. Uninstalling - if you need to uninstall the mod and delete it, some files may be left behind. If this happens, running an origin game repair will get your game back to default.

7. MAC users - I did what I could to avoid any platform specific bugs, but I don't have a Mac to test with, so please do let me know asap if you're unable to load up the template worlds and WorldBuilder.

8. "Woah, that's a big download!" - Yes it's kind of hefty, but the majority of it are files that are only loaded and used on demand, the actual mod being loaded into your game is much much smaller (about 50mb in total). No worries.

How to use WorldBuilder:

Again, I know these might seem confusing when written so there will be a video very soon. I had intended to have the video already but had more meetings today than I had bargained for. Check back for it.
You can select an object from the buildbuy catalog and then click anywhere in the world to place it instantly. There are special dropdowns for CAW objects, but you can switch to regular buildbuy filters as well. The toolbar at the top has a double square icon. If that's highlighted, group selection is on and you'll be able to click multiple objects at once.

For adjustments, you can use WASD on your keyboard.
W,A,S,D = Moves object incrementally
E = Elevates object
Q = De-elevates object
R = Switch to rotation (WASD and EQ control the 3 axes of rotation).
O = Perimeter Tool
P = Preset Tool
C = Clone object

- = Scale Down
+ = Scale Up
0 = Resets Scale (or rotation in Rotate mode)

Shift = Hold for Smaller increments
Ctrl = Hold for Larger increments
DEL = Deletes activated objects
Space = deselect all activated objects


The Preset Tool can be used to select an area on the ground, and fill it with objects from the original world. This is useful if you only want to modify parts of the world.

Preset Tool Usage:

  • Press P to activate the Preset Tool.
  • Click the ground around objects to draw a complete boundary.
  • Press space to toggle objects active inside the boundary.
  • Select Save Preset, enter a brief, descriptive name and save.
  • Click Open Preset Catalog, you can search by name, browse, or manage your presets.
  • You have two ways to load a preset:
    1. you can draw a closed boundary, then select a preset from the catalog. This will load only objects from the preset that fit within that boundary,
    2. You can click the ground so that you have a single Preset marker (vertical white), then select the preset. This will load the preset in it's entirety, centered where your marker was.

    Note: You can hold your keys down and the object will move smoothly. Just keep in mind if your computer is older, it might not be able to move that quickly. In that case you should use single presses.

Installation

Open the zip below (do not unzip, just click to open it)

There will be a "tmex-Create-A-World" folder inside.
Drag that folder to your mods folder (no subfolders!) and that's it.
If you had CAW before, be sure to delete the existing CAW folder from Mods before. Your work will still be there once CAW is reinstalled.

Make sure mods and 👉Script👈 mods are on in game.
Load an existing household in game to complete installation.

🚨If you have trouble, try without any other mods in. Especially any of my build or UI related mods like TOOL or Better BuildBuy.

Thanks everyone! Stay tuned for updates. 🧡

DOWNLOAD HERE

[MediaFire Mirror]  

Files

Here’s How You Create a World in the Sims 4!

Let's take a look at my Create a World mod gameplay. We're going to go over the worldbuilder mode and the controls involved, while also checking out a world in progress by one of the players participating in the alpha test. I can not even express how excited I am to see things like this coming out of my CAW mod this early in. It's only going to get better from here! The Socials: Grab my Mods and Cheats @ https://TwistedMexi.com Join me on Patreon @ https://Patreon.com/TwistedMexi Follow me on Twitter: https://Twitter.com/TwistedMexi Chat or Get Support on Discord: https://discord.twistedmexi.com

Comments

Anonymous

How would one create a build lot on certain parts of the world? The wall tools and such don't seem to work on the map.

Anonymous

the link isnt available

TwistedMexi

You're on an old post. Go to my profile and click CAW at the top. The first release post will have the links, currently v0.13