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It's been a long road, but today's the day. BE v2 is finally ready for an official release!
This version is quite the jump from v1.08, in regards to everything from stability to functionality. As I mentioned in the video, I would put package tracking today somewhere in the realm of a 90%+ success rate for all lastExceptions caused by mods. 🙂

I do heavily recommend watching the video above if you're unfamiliar with BE or are confused about the new Patch Day feature.

⚠ Install instructions have changed from my previous downloads! ⚠


  • Welcome Screen - much like other staple TS4 mods such as MCCC, BE will now provide a welcome screen on your notifications, letting you know that BE is definitely active.
  • Global Package Tracking - The same logic that has helped many players find the troublesome mod files has been expanded to work for virtually all exception types. I'm sure there are still some outliers but successful package tracking should be the rule, not the exception.
  • Reports without Households - Previously reports could only generate if you were able to reach a household. Now BE will still generate your report even if you're stuck at the world screen.
  • Missing Packs - Section of helpers that lists any packs the player does not own.
  • Dedicated Animation Error Handler - Gives you a notification instead of an automatic report, since animation errors are usually ignorable. The notification has a button that will allow you to scan anyway if necessary.
  • Patch Day Scanner - This scanner appears when a new TS4 version is installed or when BE is first installed. The purpose of this scanner is to give you a better starting point for which mods should be removed on patch day. It shows you mods that are technically incompatible with the new patch, and are considered high risk.
  • Test Button - Via the welcome screen, you can now open a menu that will let you force an exception to view a sample BE Report, as well as manually run the patch day scanner.
  • Restructured Report - The broken mod sections have been combined into one expandable section, which auto-expands when there are broken mods reported. This is to help give more visibility to the important part of the report - the part that tells you which mods need updated or removed.
  • Duplicate Mods - Duplicate mods are now noted in the broken mods section
  • Inactive Script Mods - Mods that are installed too deep in the mods folder are now listed, these scripts are not loaded by the game and typically means whatever mod depends on it isn't going to work properly.
  • Junk Files - This section tells you if you have any .pyo or .pyc files in your mods folder. Having those in your folder typically means a script mod was unzipped by accident. Those should be removed and re-installed properly.
  • Keep Previous Report - BE-ExceptionReport.html is now renamed to BE-ExceptionReport-OLD.html when a new game session is started. This keeps the last report in case you need it, but also prevents confusing the player by them grabbing an old report, and thinking it's recent.
  • All Packages - A section that shows all package mods is now available, this is mostly helpful for support teams to help you troubleshoot.
  • BE Interceptor - In some cases, other mods "eat" their exceptions and log them to a separate file. While this is fine, it prevents BE from seeing the error and performing package tracking. Interceptor listens for those events and passes the info from their log to BE for scanning. If BE determines it's not related to their mod, it will generate a report per usual.
  • Offline Dialog Removed - The offline dialog moved to welcome screen. The dialog seemed to confuse more than it helped. If you see that the updater is offline, all it means is that you'll need to manually check for BE updates like you do for most TS4 mods. BE will still work fine.
  • Exception Attributes - Added a New Diagnostic Section to the report that lists the parameters involved in the exception. The section is labeled as "Exception Attributes" and is mainly intended for helpers who may be assisting you with an exception.


EDIT: Under rare conditions, your BE Report may fail to generate if there are special characters in the exception. One example is if you're using an excessive amount of script mods and also have a mod from RedApple. 

This has been corrected. If you've encountered this, please delete BE and grab a fresh copy below.
A separate release will follow soon as v2.02 in order to get this fix to everyone.
Thank you 😊


Installation:

The mod is now inside a zip. On Mac it may automatically be removed from the .zip when downloaded.

To install, open the zip below and drag the tmex-BetterExceptions.ts4script below to your Mods folder.
Do not open or unzip the .ts4script file.

Files

Better Exceptions: This Can Tell You What Mods Are Breaking Your Game!

Better Exceptions is a mod that can typically locate what mods caused your game to generate an exception and provide you with a report showing which mods need removed in order to resolve it. v2.01 is available now on https://TwistedMexi.com 👌 All of my public releases can be found on https://TwistedMexi.com 0:00​ - Intro 0:35​ - Patch Day Scanner 2:52​ - Actual LastExceptions 3:24 - Better Exceptions In-Game Alerts 4:11- Animation Errors 4:42​ - Serious Exceptions 5:13 - Fallback Scanner 5:46​ - Exception Report Summary 6:40 - Cause & Package Tracking 7:06​ - Broken Mods Section 8:52​ - Asking for Support 9:50​ - Explanation for Support Team Members 11:46​ - Auto-Updates 12:30 - BE Welcome Notification and Menu 12:56​ - Where to Download

Comments

Didi

Does the mod works if the game is not connected to wifi?

TwistedMexi

yes but you're looking at an extremely old version of BE. Go through https://TwistedMexi.com to get to the latest patreon post for it.

Anonymous

This is AMAZING!! Thank you so much 💕

Onyxangel

Thank you! I wonder if this will fix future issues I've had with it not working on my pc.

Monica Meas

i love the video, thanks this helps so much!!!

Anonymous

Just wow. Thank you so much for working so hard to create such a fabulous mod. I remember the days before BE and it was always such a CHORE to figure out what was WRONG.

Anonymous

You are a saint for this!!!!!!! I hope you know just how much we appreciate this creation!!! THANK YOU

Anonymous

you da best! Thanks for all the hard work and time you put into this!

RobertAtNyte

Thank you so much Twisted!!! :-)

Chris

At first it was hard to like, but once the earlier versions finished digging up my endless hidden mod folder pitfalls, it has been a pleasure to pause while BE works out some even small 'buff' or 'anim' conflict. I must say that I can really appreciate your work on BE now, because I am rather seriously modded behavior- (Mood,Trait,Et cetera) -wise. Glad that I supported you in some small way, I am grateful to you.

Anonymous

Hi. I tried to place a CC home and received the BE popup saying “oops I see there’s some issues with your mods. Please sit tight while I find which files are the problem. This may take a few minutes if there’s a lot of mods.” I do have a lot of mods, however this popup has been up for 37 minutes and counting - the game is not frozen, but nothings happening and I’d have to force close the sims in order to get back into the game. (This happened right before this time and I used task manager to force close after 16 minutes - this time I just let it go and we’re almost at 40 minutes). Do you have any idea what could be happening here?

TwistedMexi

To my knowledge, all failures should error out properly on 2.01. If you'll pop into my discord I can get some info from you like what lot you were trying and your LE info. Invite link on TwistedMexi.com

Brent and Maggie

when it says it removed "mods" does it actually delete them from my documents folder? if so, it would be nice if it would tell you which ones it removed.

TwistedMexi

Better Exceptions does not remove anything for you, it only tells you what to remove. The actual removal has to be done by the player.

Alec Castiel Sims

I don't know if it was by design, but I keep having BE pop up in the middle of playing. I preferred it better when it was at the start of loading a household. I could be doing something wrong though. Any fixes for this

TwistedMexi

It's working as intended. BE pops up when an exception happens. If it happens while loading a household then you'll get the pop up immediately, but an exception can occur at any time. If it's happening during gameplay then something that was just done in game caused an exception. You'll need to fix it to stop the pop ups

icherelyn

Does Better Exceptions work on Mac? I have removed all mods except for it and it still won't load the game. I'm still at the spinning plumbob loading screen upon game launch after an hour of waiting.

TwistedMexi

Yes it does, check your TS4 folder for a "LastException.txt" If you have one, we can help more on my discord. Invite link on https://TwistedMexi.com

icherelyn

It's not creating a last exception because it never loads the game past the opening loading screen. The last exception was from last night but not this morning since I've loaded in Better Exceptions.

TwistedMexi

BE doesn't activate until a LastException has occurred, I'm not aware of any scenarios where it would get stuck and not generate a LE first. Try taking BE out and see if it allows you to load the game. Then check for a LastException after it loads. If it is BE, make sure your game is up to date and you have the v2.01 copy of BE. If you do, please stop into my discord so we can troubleshoot the freeze.

Anonymous

Hello! While the installation process is quite clear, could you please also share instructions for uninstallation? As far as I understand, I have to delete the script file and TMEX-Settings folder. But the problem is that there's a file inside that folder that screams "don't delete this folder"! :D

TwistedMexi

You can delete it everything if Uninstalling. That message is there because deleting the folder resets any settings for my mods, and people kept doing it.

Anonymous

There is clearly a mod that is making my game act weird but for some reason your mod can never figure out which one it is any ideas?

TwistedMexi

There are of course scenarios where the type of error might not be trackable. When that happens, please reach out to one of the discords in the report's help & resources section. It could be that no single mod is responsible but rather a conflict between two mods, or a game bug is actually setting it off.

RickxAbsinthe43

Better Exceptions isn’t scanning anymore. I normally get an “It’s Patch Day” after patching but it doesn’t pop up now. I haven’t made any changes to my mods folder and it’s worked with all my mods before, this is sudden after the latest Sims 4 patch or the one before it. I’m testing my mods and am clueless about why this is happening.

Sarah

does the scanning still work with merged packages I merge all of my packages?

TwistedMexi

Don't merge, it offers zero benefit and makes it impossible to actually keep your mods up to date. The scanning works but it doesn't really do you any good if it just always points you to the single merged package. I explain more here: https://youtu.be/hv9MtszTd9Y?t=359

Sarah

One more question can I delete the folder in my mods folder that says TMEX-Setting. once I remove the BE mod from my mods folder.