Optimum Realism Bedrock Raytracing News (Patreon)
Content
There is a lot of work that needs to be put into the Bedrock version as many blocks have to be modified to some degree, and some need to be completely reworked and others have to be made from scratch to fit into the Bedrock texture UVs which were not a problem as I was using my own UVs with my custom models on the Java Edition version.
However this far, I've done many things, some of the pointers yet:
Added Baked Models for
Diamond Sword
Iron Sword
Gold Sword
Ender Eye
Gold Armor
Diamond Armor
Reworked textures:
Cobblestone
Dirt
Grass
Blackstone
Stonebrick
Stone
Vines
You can even have a look at the Behind the Scenes at my discord server: