Weekly Update #3 (Patreon)
Content
Judging by all the comments I recieved since I've made Giant's Sandbox available, a lot of people looked forward to what you see in the video above. Let's get to the news!
Giant's Sandbox
Vore
As you've seen in the video above, I finally animated and implemented vore. Also I've never tweaked and reimported an animation as much as I did with this one. It's not easy to get right and even now I'm not quite statisfied with it but it'll do for now. So far nothing even happens after you go into the mouth. You just chill in there and listen to the giant stomping around.
First-Person View
You might have noticed in the video that you're not seeing the characters head anymore, when turning in the first-person view. I didn't plan on working on that but I finally found a solution to have the head invisible but the shadow still visible. This one gave me quite some trouble, ever since I've started working on this game. The solution I used was attaching a second head. Since it counts as a seperate mesh, it can be invisible and cast a shadow. This is not possible when hiding only a part of a mesh.
Map Rework
Remember the maps Stomp Pit and Flatland? They looked really bad and so I kinda did a quick rework of both. Now they don't look as bad anymore.
What's next?
Next up, I'll have to combine all the things I've been adding and teach the A.I. how to properly work with all of them and also how the player makes use of them.
Art
I've spent way too much time yesterday to learn more about Hypershade and the Mental Ray renderer in Maya. As I've mentioned on a previous Weekly Update, I wanted to try and do some 3D animation and properly render it too. There is a lot to learn in that regard and I've spent a great deal of last night moving dials arround and see how it affects the scene and render times. The screenshot below is a little preview of what I've been working on, I'll post the video right away too. The animation is far from good and not much time was spent on it. However I do want to continue to work on that though and make it look good once I've figured out all of those render settings and material setups.
Anything else?
Nothing much else to add really. I'll make me some dinner (at 9:30 PM) and probably get back to work on either the game or the animation.
That's all for now.
Thank you for your time and support!