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This is an early alpha version of the game. Expect bugs and not too much content. That said, I hope you have fun with what I've made so far. There will be more ways of interactions and characters in the future.

Be sure to look at the controls, either ingame through the pause menu (this also tells you the controls when in spectator mode) or via the image file inside the game folder.

Download: http://www.mediafire.com/file/420bxda8mck4yyb/Giants_Sandbox_0_0_3.zip (Windows 32-Bit 956 MB)

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Giant'S Sandbox Alpha 0.0.3

Support me on Patreon: https://www.patreon.com/evilsprite This is an early alpha version of the game. Expect bugs and not too much content. That said, I hope you have fun with what I've made so far. There will be more ways of interactions and characters in the future. Be sure to look at the controls, either ingame through the pause menu (this also tells you the controls when in spectator mode) or via the image file inside the game folder. Download: http://www.mediafire.com/file/420bxda8mck4yyb/Giants_Sandbox_0_0_3.zip (Windows 32-Bit 956 MB)

Comments

Anonymous

Hey, Evil Sprite, would it be okay for you to make a 64-bit version of this? Giant's Sandbox of this version crashes for me before it even starts and i have a 64 bit type of computer.

Anonymous

just woow for that game i ll support you every month

Anonymous

really cool and interesting! Would love to see where this goes! Great!

Anonymous

Will you be releasing a Mac OS version sometime in the future?

Anonymous

crashes for me :(

evilsprite

32-Bit should run just fine on 64-Bit. The crash is more likely related to something different. In GAMEFOLDER\GiantsSandbox\Saved\Logs you can find a crash log with details about the crash. Could you send that to me so I can take a look at it?

evilsprite

I might. The issue with that is, I can't test it myself. I'd have to compile it, upload it, send it to someone and if that build doesn't work or has issues, repeat the whole process. So that's why I'd like to wait with it, until there is much more to the game.

Anonymous

This is so awesome, I'm already a big fan of your work and this just takes the cake. You def got my donation!

evilsprite

When I first saw the notification for your donation I thought that this couldn't be real but now it sounds like you're serious. I don't even know what to say. This is incredible, thank you so so much! It does help a lot! Just too bad that I have to wait until next month before it gets processed but that's fine. It's something to look forward too and a motivator to keep doing what I'm doing.

Anonymous

Hello, having issues trying to play the game. I read that you would like the crash log. Hope this helps! Log file open, 10/05/17 22:57:33 LogInit:Display: Running engine for game: GiantsSandbox LogInit:Display: Project file not found: ../../../GiantsSandbox/GiantsSandbox.uproject LogInit:Display: Attempting to find via project info helper. LogUProjectInfo: Found projects: LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(237313665) SRandInit(237313665). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.096185 LogInit: Using libcurl 7.47.1 LogInit: - built for i386-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.16-CL-3561208 LogInit: Engine Version: 4.16.3-3561208+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3 LogInit: Compiled (32-bit): Jul 28 2017 12:00:41 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line: LogInit: Base directory: C:/Users/McArt/Downloads/Giants_Sandbox_0_0_3/Engine/Binaries/Win32/ LogInit: Installed Engine Build: 0 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false LogInit: Object subsystem initialized [2017.10.06-02.57.33:449][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2017.10.06-02.57.33:449][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2017.10.06-02.57.33:454][ 0]LogInit: Computer: DESKTOP-3MDNMJS [2017.10.06-02.57.33:454][ 0]LogInit: User: McArt [2017.10.06-02.57.33:454][ 0]LogInit: CPU Page size=4096, Cores=4 [2017.10.06-02.57.33:454][ 0]LogInit: High frequency timer resolution =3.320304 MHz [2017.10.06-02.57.33:455][ 0]LogMemory: Memory total: Physical=3.7GB (0GB approx) Virtual=4.0GB [2017.10.06-02.57.33:455][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2017.10.06-02.57.33:455][ 0]LogMemory: Process Physical Memory: 73.95 MB used, 73.95 MB peak [2017.10.06-02.57.33:455][ 0]LogMemory: Process Virtual Memory: 88.07 MB used, 88.07 MB peak [2017.10.06-02.57.33:455][ 0]LogMemory: Physical Memory: 1829.29 MB used, 1936.66 MB free, 3765.95 MB total [2017.10.06-02.57.33:455][ 0]LogMemory: Virtual Memory: 289.41 MB used, 1936.66 MB free, 4095.88 MB total [2017.10.06-02.57.33:498][ 0]LogInit: Using OS detected language (en-US). [2017.10.06-02.57.33:498][ 0]LogInit: Using OS detected locale (en-US). [2017.10.06-02.57.33:498][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2017.10.06-02.57.33:821][ 0]LogD3D11RHI: D3D11 adapters: [2017.10.06-02.57.33:867][ 0]LogD3D11RHI: 0. 'AMD Radeon R9 200 Series' (Feature Level 11_0) [2017.10.06-02.57.33:867][ 0]LogD3D11RHI: 3072/0/1023 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 [2017.10.06-02.57.33:872][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0) [2017.10.06-02.57.33:872][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2017.10.06-02.57.33:873][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2017.10.06-02.57.33:873][ 0]LogD3D11RHI: 0/0/4095 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2017.10.06-02.57.33:873][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2017.10.06-02.57.33:877][ 0]LogD3D11RHI: Creating new Direct3DDevice [2017.10.06-02.57.33:877][ 0]LogD3D11RHI: GPU DeviceId: 0x67b0 (for the marketing name, search the web for "GPU Device Id") [2017.10.06-02.57.33:877][ 0]LogWindows: EnumDisplayDevices: [2017.10.06-02.57.33:877][ 0]LogWindows: 0. 'AMD Radeon R9 200 Series' (P:0 D:1) [2017.10.06-02.57.33:877][ 0]LogWindows: 1. 'AMD Radeon R9 200 Series' (P:1 D:1) [2017.10.06-02.57.33:878][ 0]LogWindows: 2. 'AMD Radeon R9 200 Series' (P:0 D:0) [2017.10.06-02.57.33:878][ 0]LogWindows: 3. 'AMD Radeon R9 200 Series' (P:0 D:0) [2017.10.06-02.57.33:878][ 0]LogWindows: 4. 'AMD Radeon R9 200 Series' (P:0 D:0) [2017.10.06-02.57.33:879][ 0]LogWindows: 5. 'AMD Radeon R9 200 Series' (P:0 D:0) [2017.10.06-02.57.33:879][ 0]LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:1) [2017.10.06-02.57.33:879][ 0]LogWindows: 7. 'Intel(R) HD Graphics 4600' (P:0 D:0) [2017.10.06-02.57.33:879][ 0]LogWindows: 8. 'Intel(R) HD Graphics 4600' (P:0 D:0) [2017.10.06-02.57.33:879][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:6 [2017.10.06-02.57.33:879][ 0]LogD3D11RHI: Adapter Name: AMD Radeon R9 200 Series [2017.10.06-02.57.33:879][ 0]LogD3D11RHI: Driver Version: Crimson ReLive 17.9.3 (internal:22.19.677.257, unified:22.19.677.257) [2017.10.06-02.57.33:879][ 0]LogD3D11RHI: Driver Date: 9-22-2017 [2017.10.06-02.57.33:879][ 0]LogRHI: Texture pool is 716 MB (70% of 1024 MB) [2017.10.06-02.57.33:910][ 0]LogD3D11RHI: Async texture creation enabled [2017.10.06-02.57.33:921][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1) [2017.10.06-02.57.35:468][ 0]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win32/CrashReportClient.exe "C:/Users/McArt/Downloads/Giants_Sandbox_0_0_3/GiantsSandbox/Saved/Crashes/UE4CC-Windows-A74DE0D244AD6D8AD39F2FB038D11B78_0000" -AppName=UE4-GiantsSandbox -CrashGUID=UE4CC-Windows-A74DE0D244AD6D8AD39F2FB038D11B78_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols [2017.10.06-02.57.35:469][ 0]LogWindows: Could not start CrashReportClient.exe [2017.10.06-02.57.35:469][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2017.10.06-02.57.35:469][ 0]LogMemory: Process Physical Memory: 100.42 MB used, 100.67 MB peak [2017.10.06-02.57.35:469][ 0]LogMemory: Process Virtual Memory: 112.10 MB used, 112.79 MB peak [2017.10.06-02.57.35:469][ 0]LogMemory: Physical Memory: 1855.95 MB used, 1910.00 MB free, 3765.95 MB total [2017.10.06-02.57.35:469][ 0]LogMemory: Virtual Memory: 424.28 MB used, 1910.00 MB free, 4095.88 MB total [2017.10.06-02.57.35:469][ 0]LogWindows:Error: === Critical error: === [2017.10.06-02.57.35:469][ 0]LogWindows:Error: [2017.10.06-02.57.35:469][ 0]LogWindows:Error: Fatal error! [2017.10.06-02.57.35:469][ 0]LogWindows:Error: [2017.10.06-02.57.35:469][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000100 [2017.10.06-02.57.35:469][ 0]LogWindows:Error: [2017.10.06-02.57.35:469][ 0]LogWindows:Error: UE4Game.exe!0x0000000003FC7393 [2017.10.06-02.57.35:469][ 0]LogWindows:Error: UE4Game.exe!0x0000000003FC7393 [2017.10.06-02.57.35:469][ 0]LogWindows:Error: [2017.10.06-02.57.35:484][ 0]LogExit: Executing StaticShutdownAfterError [2017.10.06-02.57.35:484][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2017.10.06-02.57.35:484][ 0]Log file closed, 10/05/17 22:57:35

evilsprite

This one's a little different from the other crashes. The only thing I found so far, is related to MSI Afterburner. If you happen to have that running, try turning it off. My guess is, that the error comes from somewhere else though and might be related to the fact that you have multiple graphics adapters, an AMD Radeon R9 200 Series and an Intel(R) HD Graphics 4600. The log says that it chose the R9, which is what it should do but a little further down it says "PrimaryIsNotTheChoosenAdapter". Which makes it sound like it doesn't recognize your R9 as the primary adapter. I have to do some research, if you can force an application to use a certain adapter or whatever. I can't test it myself, since I don't have an integrated graphics adapter like your CPU does. What I could test and therefor exclude is the driver version, since I too have an R9 200 series card and it runs just fine with that driver version. Also how tech savvy are you? If I tell you to look into your BIOS and see if there's a way to change the primary graphics adapter, would you know what to do?

Anonymous

Same "Fatal Error" here. (The game looks very nice even its in alpha now)

evilsprite

Sorry for responding so late. Patreons notification system is weird. I need two things from you. First, your PC specs (most importantly CPU, graphics card and operating system) then the latest crash log file. You can find that in Giants_Sandbox_0_0_3\GiantsSandbox\Saved\Logs\GiantsSandbox.log this should be the latest one. You can easily see, if it's the right one by checking the date on the file or opening it up and look at the first line of text.

Zollee Squrriel

Whoa, The Game Works Perfectly, I verry like it. I love theese Gorgeous Model. i think verry well-detailed. The game physics i think great when i controlling character i feel the good maneuverability, The walking and the stomping animation "is in place" -exact. Tha map also great two for me i found three of them the Town for roleplay of my imagination "There are giantess in evryday's life" The Stomping Pit for the disadvantaged surival. The map's name can tell Probably you will be trampled on this map. The Fat land for you own rule : i love the ability for making Krystal and Taorena Character and determine their height or Krystal outfits. All of outfit are Cool and atractive for me. You give the Shrinking/Growt gun for the best sensation Which was most surprised me is the scene where i stuck Krystal or Taorena paws and i bacome their slippers for a short time :D