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Has it really been that long on this project, with this many things glossed and gazed over? You certainly bet it has! Not quite at the peak of stability we'd wish for, but I've been busy of late. As the one-man show on the road, I only have so many hands to go around. You may notice some things different on this release! Quite noticeably, a change of motif on the music, and some more moves and holds. Will this be updated in the moves list of our Discord? It's subject to change, much like the overall changeup of Foxy Roxy's abilities (though on the computer's side for now). Once more moves and fillout to character abilities is done/thought over, then possibilities of its more competitive side between fellow (human) adults can be achieved. Netplay! AH, but... enough gab! We know you just want the meat and potatoes of this!

DOWNLOAD THIS FILE AT 120 MB! Windows version!
If tapping the link doesn't work, right-click, copy the link address, paste it to your search URL, and make sure HTTP:// is at the beginning of the line.

(remember to hold down Start (equivalent to a gamepad), and hit D, or W (equivalent to a keyboard)... you'll be able to swap the slots of Stefan and Aries. If that's weird, please reassign your own keys in Options. This method of select will be the factor for other characters down the line, as the char select grid's filling.)

I thank you humbly for your support once again. My availability should be increased now, but I do gotta keep the boat afloat, as we should well-know. Any other questions, comments, concerns... you know where I generally am. If I'm not on immediately (seeing as I was rather busy), someone should get to you with some explanation. Truthfully as I said earlier on in these posts, I worked for a weed growery. One can see why that would've been antithetical to dedicating the work to this passion-project at the same time, and indeed was impossible on that end. But believe me, with my pent-up flow of ideas for this world, I can't stay one-and-done on the things I stick to. Your tenacity as well has made all this possible, and we think finally with how this game's coming along, first impressions of it might manage to be a bit more positive, as opposed to my hectic initial dive into this whole thing. Thank you for your patience with this, it means the world to me. It allows these projects (and deeply rooted fantasies) to happen. Thank you again.

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