TLOU2 Ellie for G8F (Patreon)
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Commission by Joe Molina and boosted by StevenCarson
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A pity the jacket has so many floating bits. It's a prime candidate for dforce, but dforce hates floating bits.
Also learned a little more about how to use the Iray shaders. Which is where most of the time is spend. Modern games have so many layers to their textures...
Edit:
Found out that the hair bones are not parent correctly, so I did my best to parent them and move the bones closer to the weighmap. No sure how well I did the job though. If there is something wrong with the hair movement, it is not something I deliberate did, but the remains of the original porting process.
Edit:
Fixed bad normal. The leg junction should look better now.
Edit: 20 10 2020
Fixed the hands of the figure. Hand poses should work as intented now.
Edit: 08 11 2020
Fix missing eye textures