Road map: first half of 2024 (Patreon)
Content
I thought I'd give you a bit of a general sense of where we're going in the new year, and what our main objectives are!
Complete Az'ea's romance path
I mention this first because I know it'll be the most popular thing I talk about, though this part is relatively easy as a lot of it is written and most of the art is done. This will involve:
- Az'ea's deep throat ritual animated scene
- Az'ea's romance sex scene, set as the culmination of the romance story that is unlocked through her love score and upgrading her room
- New "lewd" versions of existing rituals
- Post-romance scenes
- Post-romance dialogue changes on the main screen
So these scenes will probably comprise the main story & sex content for a little while, as we also tackle the other major goals below.
Complete (most of) the gameplay systems
It's become clear to me that we can't really balance the game without completing all the systems. Some games can work when only partially finished, but some (like Lord Goblin) need all the systems to be in place because they interact so much.
The systems we need to get in place to make the game actually feel complete are:
- The Earl of Bugringham - the liege and ruler of these lands who will demand tribute from Lord Goblin, and suggest that he could "enjoy" some time with your maid in exchange for a tax break. (You can refuse that, of course.)
- The town screen - another area like the castle screen, though less complex with fewer upgrades. This will include a bunch of functions allowing you to do things you can't do on the main screen and give you more to spend your resources on.
- The siege system - actual consequences for things going poorly! You will get attacked under certain circumstances and you'll have to make different event decisions to deal with it. Even losing won't mean a game over, but you'll probably want to try to avoid getting attacked too often.
- The merchant - probably the most important location on the town screen - allowing you to buy gifts for the girls, new outfits, and allowing us to make spells and potion recipes locked behind a purchase rather than all available from the start like they are now.
It's a lot of work to get these systems in place, but I expect we're going to be ticking off a bunch of these in the upcoming months. I hope to be getting the Earl in the February update, then the town screen in March and the siege system in April - that'll be a huge wave of new features, I'm sure you can see!
Let me know what you think of these plans in the comments below!