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I hate putting stuff in stone because it involves spoilers and I also like to change plans mid-development, but I appreciate players and patrons really appreciate it. Therefore I'm going to trust you guys not to hold me too closely to this, and I'm going to very briefly list some features we're planning to implement.

Some of these features are bigger or smaller, and some of them may be available soon while others are going to be in development for quite a while!

Each lady will have a romance arc and more rituals

That all the girls will have more rituals is probably self-evident, but they're also going to have a relationship arc that develops over time and culminates once you get love, lust and obedience up to 100 each. You'll learn more about all of the characters and see this relationship develop over the course of at least five scenes each, including a sex scene.

For the rituals, you can expect something like a hand job, a blow job, a boob or foot job (depending on the girl), sex and bottom sex. I'm phrasing things to avoid setting off alarms here... ;)

Maybe we'll do some others along the way, but I don't know yet. (Getting the art and animation for these takes a lot of time, effort and expense.)

I should also note that there may be other scenes of interest beyond just those main ones, but that's the fun part of developing these sorts of games - coming up with interesting character scenes over the long term.

The Earl of Bugringham

One thing that will be showing up reasonably soon is the Earl of Bugringham, who will demand taxes and fealty. He'll offer discounts if the maids are to give him some private service... but you will be able to refuse that, of course. ;) We know that that option will bother some people, but like everything in this game it's a choice and either way it will have consequences.

Just in case you're really bothered, though... we do plan to have an option to just turn this off altogether in the menu. (Though he'll still demand taxes.)

His scenes are alternative versions of some of the animations you've already seen, in fact (and others in development), which we figured would be the best way to take advantage of the art and animation production chain to get a lot out of our scenes.

Spanking

You already have the option to discipline the maids and you're told there's going to be a spanking, but you don't see it. From the start we've planned to have an actual spanking animation, which is already mostly done and there will be a few short scenes to go along with this.

This is most likely coming up relatively soon, as I feel it's an important part of the daily gameplay, but we will need to polish up the animation a little and get it set up first.

Az'ea's magic and Delia's potions

There are two important gameplay elements that will be available and will expand as you upgrade the castle: Az'ea's magic spells and Delia's potion brewing. These systems won't be overly complex - they're more about giving you options to spend one resource in order to gain something in another.

Really, we just need to set them up and get some nice UI for them; we've already got something in mind for Az'ea's spells, so I might expect those to show up first and relatively soon - you'll be able to cast spells that do things like turn lead into gold, plant skull traps to threaten enemies or terrify the populace into submission.

The town screen

The main screen of the game is obviously the castle cross-section, but we also have a screen for Greenwood town. You've seen the art in one form already, because we're using it at the moment on the menu screen. Once we've set it up, you'll be able to switch over to that screen for access to more things to upgrade, as well as some other things to interact with, like a merchant.

This will not be as complex a screen as the castle, which has many, many rooms and will have lots to do once it's all finished, but you will have reason to visit the town from time to time and it will expand your options further.

The Queen

Getting a royal visit is a huge status symbol and the Queen of the Kingdom of Artuland does travel the country (separately from the King) and visit the nobles. She's quite the libertine and an enthusiast for good wine, so if you want to attract these visits you'll need to have enough alcohol available, as well as possibly make certain upgrades.

She's also known to be rather saucy and licentious, so when she visits you might be able to "entertain" her in some other ways... though she does have standards, of course, so you'll really need to impress her.

This feature isn't imminent right now because she is one of the characters we haven't got designed yet. We'll need sprites or a full animated character model at least before we start to include any scenes for her, and while these are a priority for me, there are a lot of other priorities too.

Sieges

Why do you have a castle if not to repel an enemy siege from time to time?

At the moment the game just gives you a "game over" if you hit certain barrier points: 100 portal power, or 0 food, security or legitimacy. This isn't very interesting but it's just a placeholder for the moment while we get the real system in place - sieges that you have to endure from various potential threats.

Now of course, these will be very short by the standards of real historical sieges and I wouldn't expect it to be the most complex system, but it will impose some penalties and you'll have to make some unique decisions while trying to wait your enemies out. If you fail you'll take a hit but it won't be a game over, just a bit of a back-step. If you succeed then you could even come out of it stronger in some ways!

That said, that's just a loose plan right now because we haven't figured out the details yet and it's highly likely to change a bit by the time it gets to the game. We don't want this system to distract too much from the core gameplay, so it might end up being something we strip down to be more simple or even something that mostly just comes up in main plot scenarios, but it would be nice to fight off sieges in your castle.

The main story

At first I'm sure you're going to want to just see the rest of the introduction and understand what's actually going on! Don't worry, that part is well underway and should be along in an update relatively soon. We just needed a bit more art for it, which is currently in production.

After that, in order to advance the main story to completion, I first need to have the Earl, the Queen and the siege system all in place. That said, once they're all done I see no reason not to power through relatively quickly to the conclusion of that story arc.

The game will be designed to be playable after the ending, and there will even be a choice at the end that will affect how the game plays after that. I can say all this with confidence because I've already written a lot of it.

If the game proves to be really popular then I'd like the idea of continuing to develop new "episodes" of the story after that, although the ideas I have at the moment (while interesting) aren't fully clear in my head yet.

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Comments

John smith

Yeah putting ntr scenes with the Earl of Bugringham, is going to get you push back. Especially if he constantly pushes to fuck the girls, and your only option is to refuse instead of eventually just having him assassinated or killed for it. Especially when one of your maids is a magic witch with the power to eventually set something like that up. The option to disable to the content, should be getting rid of him forever via poison, or assassins to kill him. A third option with less of a requirement/consequences could be a impotence curse. I'd always go for the assassins though personally.

BBBen AIF

It'll most likely be a lot simpler than that. In universe you'll be able to permanently refuse on the first offer, and after that there'll be a toggle in the menu to turn that on or off.

Philipp

Thanks for that detailed concept. You still have a lot of work to do but it sounds like a good plan for a solid game! Have to admit, I would love to travel in time and see the finished game right now.

Frank Kuschmann

I like Az'ea's spell forcing the populace into submission - lol. That suits and befits her so great. Maybe she could also cast it at the Earl someday? That would be a real fun act! Even though the Queen isn't implemented yet I already love her due her characteristics to be saucy and licentious. I already loved always the era of the Middle Ages since I can remember. That's why I love your idea about a enemy siege a lot. It was been one of the main things to do those days in order to force your opponent to surrender. You have great ideas, Ben, keep it up.

Frank Kuschmann

Yep, I agree! Assassinations were a common thing to get rid of your enemy. You could hire an assassin from the former world famous murderer sect of the Old Man from mountain - lol.

BBBen AIF

Thank you! The good thing is it's a plan that is mostly pretty solid now so we just need to implement it. :)

RoseHeart

Once you have a minimum viable product on the Steam market place, I for one would happily support the game further with expansions (whether they focus on one character or a little for multiple), until you feel ready to move on from Lord Goblin. (I've already expressed my interest in this becoming a series if that route makes creative and financial sense)

John smith

Well my issue with you potentially going through with the girls leave you for him if you do accept his offer or something like that. Is that, its annoying to me in games you have these villains who do this sort of thing and your only option is just to just avoid them. Why would I just avoid someone to actively is trying to screw me up over instead of destroying them? I don't really understand the logic of devs protecting ntr villains instead of letting the player punish them for making the attempt. Toggling it off or just refusing isn't a satisfying resolution. If it accepting the repeatedly goes full ntr, the refusal path should go on a full destroy path them for even making the attempt.

BBBen AIF

Well, I think you're projecting stuff on this game that you've seen in other games and it won't quite apply to this one. For one thing, there's no "NTR ending" type of thing planned in which the girls leave. It's also not some kind of complicated plot against you so much as just an offer, so refusing is simple. (You'll still have to deal with his taxes though - that's feudalism.) There's also other questions of development practicalities that come from making some big gameplay and story branch that would remove a significant character from the story. This isn't a massive part of the game so if you don't like it you shouldn't get too caught up on it.

BBBen AIF

Thank you! For now I should stay a little bit focused because there's still a LOT of work to be done just getting the basics of LG into place. Long term, I could see one or two expansion pack types of stories being set after the game's main story conclusion and that's probably what I'd do for "sequels" or continuations of the story. This kind of game can have a long shelf life anyway. I'm also not quite sure when we'll go to Steam; I'd like to get on there relatively soon but it can't be before the game's at some kind of state that feels ready for it. Fortunately, I'll have the assistance of TinyHat Publishing for that.

John smith

Probably I've seen a lot of these games, but this is based on your own words "but like everything in this game it's a choice and either way it will have consequences." Which when your girl gets banged by another dude in these sort of games, that line generally means ntr route when people are talking about consequences. If that isn't what you meant, then my bad. But that is how it comes off based on past experience. If it was a misunderstanding thats fine.

BBBen AIF

Fair point; that wasn't what I was intending. Actually, there won't be any individual character "endings" exactly, so there's no NTR endings. Relationships might progress a little differently, but the "ending" is a main story thing. (And I plan for you to be able to play on after it.)