What to expect from Lord Goblin (Patreon)
Content
tl;dr - Want to know what the game will be like aside from what's in the demo? The short version is there will be a lot more sex, story/character content and developed gameplay.
Let's get into some details.
Training the maids
Every day you'll be directing your maids to various tasks and supervising their performance. Praise them to increase their love for you, instruct them to boost their skills, or discipline them to raise their obedience with a firm spanking!
At night, in order to contain the mysterious and dangerous portal in the manor's dungeon, ritual sex must be performed regularly. The girls won't take to that kind of thing immediately - after all, you're just a smelly goblin! They will have to have their lusts slowly awakened through diligent practice.
Characters, story and loooooove
Each girl will have her own romance story. You'll unlock VN-style scenes as you develop the girls' love, lust and obedience, as well as possibly achieving other goals beyond that. You'll learn more about who the ladies are, as they find themselves becoming unexpectedly attracted to a goblin.
Eventually that will unlock a special sex scene for each character, as well as a whole bunch of other changes to the way they interact with you in daily gameplay.
There will also be a main story, told through VN scenes and the events you encounter while holding court. There's a lot of potential drama that comes out of a goblin acting as a feudal lord for a bunch of humans!
Art and animations
We plan to have all the character sprites animated over time, as well as a bunch of animated sex scenes. We already have five animated sex scenes finished or nearly finished, and we intend to develop a lot more. Each of these animations will include variations that allow us to use them for multiple different scenes.
We're also planning to include some still, non-animated CG art for scenes that aren't repeated in the same way that the ritual scenes are. This helps us be a little bit more practical in the production of those scenes, but will allow us to include art for particularly interesting and unique character and story moments.
The town screen and siege mode
Eventually we'll be allowing you to access Greenwood town in order to open up extra options for upgrades and purchases. That's still in production, but the art is already done. (We're currently using it for the menu screen.)
And don't expect to always have it easy running the lands. If you get into big trouble with your gold, food, security or political legitimacy, you'll eventually slip into one of several different types of sieges as rebellious peasants, rival nobles, marauding goblins or even slavering demons try to take over the castle!
For now this will just result in a game over, but the plan is eventually to allow you the ability to claw your way back and win a siege, temporarily routing your opponents and gaining you more legitimacy as a successful defender of Greenwood.
No plan survives contact with the enemy
A lot of things will change over the course of development, of course. One of the great benefits of an early access approach, apart from getting funding as we go, is that we get a lot of opportunities to adjust the project according to player feedback, our own ideas and the realities of developing an indie game.
Therefore, things are going to change, but I can't predict exactly what and how just yet. All I can promise is we'll be transparent and communicate with our patrons and players throughout the process.
If you've read through all of this, let me know what you think in the comments below!