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So, when I originally rendered this (See the outtake) I realized the dress just looked... pixelated. I spoke with Tina about it and she helped me with upconverted a 2048x2048 to a 4096x4096. 

While you can only do so much to enhance such a small texture, it did provide it with both some life and less pixelation.

Another fun tip, The boots were actually 'artifacting' the light off the knee. Converting them to Subd 1 stopped *most* of the splitting. Going higher than 1 did not do much to enhance it.

If you use the Shinteo model for 2b, I attached the 4096x4096 dress texture.

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