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[Poll] A boobies poll!

  • Keep dem boobs as they are, fixed 100% scale . 185
  • Make them bigger, I don't care for clipping. 60
  • 2023-11-07
  • 245 votes
{'title': '[Poll] A boobies poll!', 'choices': [{'text': 'Keep dem boobs as they are, fixed 100% scale .', 'votes': 185}, {'text': "Make them bigger, I don't care for clipping.", 'votes': 60}], 'closes_at': None, 'created_at': datetime.datetime(2023, 11, 7, 11, 25, 36, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 245}

Content

Hey friends!

I hope you are having a good day,

Over the last weeks I been learning unreal and progressing, slowly, very slowly but steady. I will probably make a post soon. But today I bring bad news, and a poll.

First, the bad news: I won't be able to put up the chapter 1 of the campaign this week. There are many things to finish - including many many characters- , and the level designer is kinda screwing me up with being so late. The stage for the campaign is not finished, and I cannot work on that stage at the same time he does, (we would overwrite each others work, even if what I need is mostly placing triggers and script-stuff).  Based on that I decided to add the gallery and as many other quality of life or useful features as I can.


One of those thinsg I want to fix/improve is the boob-scaling on titjobs. To those that don't know, when a character performs an animation that requires the mvoement of the boobs per the animation, (as in, not using the boob physics to perform it), the boobs are scaled back to the default scale of 100%. This is a unity thing that cannot be changed, I tried EVERYTHING possible at this instance. So the options here were having the boobs not animated for titjobs, which made them pointless, or having the boobs reset to default size while performing the titjob. I went with the second option as you may have noticed.

However, I figured out a way to fix a bit of the boob-scaling issues on titjobs (which by no means is a proper solution, but rather I overwrite the size of the boobs on each frame to the desired size). However the solution is not perfect... I'm still trying to work out solutions but so far I haven't come with anything better. The problem is some minor processing overhead, due to the constant setup of sizes, but the fact that the hands no longer match the boobs perfectly, as the boobs increase in size, but the hands doesn't have a "relative" position around boobs, but rather an "absolute" position where they should be.

Let me show you

(Lucy's big boobs, reduced from 155% to 100% scale)

(Lucy's boobs at the 155% scaling, but the hands clip through)


I'm not happy with the results honestly, and I'm out of ideas to find a solution currently.

But. At this point, which option do you preffer?

Vote below with your opinion!


That's all I had for today friends, I will be back soon with more news!



Comments

Anonymous

If that is how the animations work, why not set a variable to the animations in question that checks the character's boob size, and then just have a few size difference versions that force the boob size to something close to also avoid clipping? That way the hands could be set for each size set for animations instead of every single size possible.

Ancient Hydra

I admit I'm not the biggest fan of the humungous melons on some of the ladies of the game but they only BOTHER me when they are clipping though hands and such. I'd rather the breasts resize to not have them clipping in relevant positions.

kcrivi

Can you try to map a curve (or multiple curves) that relate absolute chest size to absolute joint position for all relevant joints? It would be a bit of trial and error BUT I think it would be scalable at that point