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Hey friends!

Today I wanna talk about the Bondage system that I just finished making.

Why does this post exist? because I’m very damn proud of the system I managed to make, so I wanna tell you about it!

The Bondage system in Solas City Heroes is not only completely integrated in the gameplay but also extremely adaptable and customizable!

Let me show you:

First you can select the difficulty, which reduces the maximum chance that enemies have to put a restraint on you, I definetly recommend playing on hardcore. This setting also influences your chances to break restraints.

When you use your Special and have at least one restraint on you, you have a chance to break them (based on the difficulty, I will explain this better below)!

The way the restraints influence your gameplay is by putting debuffs on you, like wrist cuffs (non-linked) reduce the damage of your punch attacks by 10%, while gags won’t let you pick food or drink. The restraint debuff scale from lower to higher intensity and are usually put on that order (you have one of the options to make this order random, which can make the game way harder, and funnier) with the hand restraint and leg restraints being put last.

Hand restraint (not to confuse with cuffs) and Leg restraint disable your attacks of the corresponding type, and while you are wearing one or both of those your Special is replaced by an attempt to break out from them. So if you have both a hand and leg restraint, you won’t be able to attack at all!

In this case you are considered to be “bound”, and when you press punch or kick buttons you will generate small amounts of Special Gauge, so you can try to break the restraints!

The restraint materials toggle allows you to pick how leather/shiny the restraints will look, with even the option for a metalized-ish leather look!

The rigged loot option is an idea I took from the Skyrim mod “Cursed loot”, and basically gives you a 15% chance that when you break anything (box, chair, etc) you can get a restraint on you! This looks hard but it is extremely random and fun! (Specially with the random bondage setting on)

Another fun option is to allow everyone to put restraints on you. If this is not enabled only some enemies can put restraints on you, based on their own abilities (For example, the police enemies have a 25% chance to put a restraint on you while you are downed). Usually villains and some security forces only have the ability to put restraints.

The bound when captured option is the last addition to the system. If you enable this enemies will put a bunch of restraints on you when you are captured! (But fear not, the clothing fixer in that room can remove up to 2 restraints on you, if you decide to pick it)

And this is the part that took most of the work:

You can not only enable or disable the whole system, and several of their options, but you can also select which restraints you want to have in the game INDIVIDUALLY!

And based on your choices, the progression of bondage will adapt. So you can play using only collars and hand/leg restraints, and it will work! Or you can only pick ring or ball gags, or both, etc.

One thing that you cannot turn off is that you will always need at least one type of hand and leg restraint. Because these are tied to the gameplay, so if you turn off all the hand restraints, the game will use (by default) the cuffs.

For this first update there will only be the cuff options as hand restraints, but I wanna add more and more different types of hand restraints as I can get them done and working.

For the leg restraints however, these are hard to make, in the sense that usually there are only one or two options, and mostly involve completely immobilizing the legs, which would make playing the adult animations and walking impossible. So the leg restraints for this game are leg cuffs with a chain that links them and prevents the character from being able to extend their legs and kick. The other option is to use bondage boots, which are the most similar to the actual bondage/ballerina boots we could get. I hope you guys and gals like it.

And, lastly, another thing I'm super happy about, is that when you are wearing a gag, the whole voice system adapts and changes! Yes, the voices have gagged variants for moans and grunts, and everything else!

As you can see, I'm very excited about this. We have been building this system for quite a while now, with both the 3d models, the animations, the code, and even the voice acting!

I don’t like to brag, but I feel like I should do it here. We built the most complex, customizable and adaptive bondage system in any game! (If you know any game that you think has a better bondage system let me know!)

And lastly, speaking about voices, I will be adding 8 new voices on this month’s update, and 215 new items. These additions were scheduled/prepared for when we get to the Goal of 3k, but we kinda made it last month (we got to 2985) so I wanted to have it ready for this month because I'm sure we will hit it, yay!

Congratulations friends, we got it done together!

That’s all I have for today!

have a great week friends!

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