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Hey friends!

I Hope you are having a great day!

So, Dungeon Coup has been released, and now, what’s up?

In this post I'm gonna tell you guys and gals what’s the road ahead for MrZ Games.

First, I wanna say that I'm gonna take a different approach to game updates and development of content. In the last years I focused mostly on adding new features. This is mostly because I was constantly thrilled at the new ideas, as either something cool to add to the game, or something I was interested in learning (to add to the game).

Starting next month I will be focusing on content, rather than in features. The difference will be that there will be more new content in the form of sex animations, dialogues, costumes and stuff like that, and less technical features, like different modes, or more options and thing like these.

This doesn’t mean that I will stop adding new features regularly, but they won’t be the priority, like it used to be that each new update should include a new big feature (like restraints, or traps, etc)

One big plus is that after Kinky Fight Club and Dungeon Coup, now I have a bunch of pre-made features that I can import/remake for the newer projects, and it will take way less time to do that than to create a system from scratch.

Regarding the games, I will be focusing on working on the new project: Solas City Heroes and Project Nexus, rather than keep expanding Dungeon Coup and Kinky Fight Club. This doesn’t mean I will abandon them, I will still keep fixing bugs, and updating stuff, but updates won’t be monthly. (I still have to finish the Dungeon big update for Kinky Fight Club, and get to the 100 sex moves! )

Solas City Heroes will be the main game to get the demos monthly, as I will be adding a lot of content regularly, and using that game as a test ground for stuff before adding it to Project Nexus.

Project Nexus still is not ready for release, yes, It’s been in development for almost a whole year almost, and It’s not ready, well, shit happened, and I'm also terrible at measuring project size and I greatly underestimated the complexity of the project… But, once it is ready it will be in the $10 tier, and very likely to be updated every two months.

This can change, but for now I feel like this is the best option to ensure that I do not incur in errors that are going to be a pain in the ass in the future just for getting more stuff out each month. As I said before, I will not rush Project Nexus, it will take as long as it needs to be good, I don’t wanna screw up my big ass project.

For those of you who have no idea what even is Solas City Heroes, well, here it is:

Solas City Heroes is my new project, it is a modern superhero themed 3d beat em up, with punches, kicks, and sexfights! I'm trying to go for a classic feeling of beat em ups, so gameplay won’t be overly complex, and with the updates I will be adding more of the beat em up components, like picking weapons, throwing stuff, etc. Solas City Heroes is set up to be inside the Nexus, so it will actually showcase some areas of the Nexus, and include some additional lore about characters!

I will also be doing new sex animations (with the new method) so each month there will be at least 2 new sex positions!

There is a lot of other stuff coming, but I will speak more about this in a week when I make a big “New project Announcement”. In this post I just wanted to share my thoughts on the future for the patreon, so you guys and gals know what I'm working on and if you want to support my new project.

(Terrible choice for test names, I know)

So, yeah that’s pretty much what I wanted to write here today. I will be writing more stuff tomorrow, so yeah, that’s it for today.

TLDR: New project Solas City Heroes will be the future $5 tier game, Project Nexus will be $10 tier whenever it is ready.

Have a great day friends!

And thanks to all of you who supported my projects!

Cheers

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