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Hello everyone!

I hope you are having a wonderful day!


Remember when I said I was hoping february was a calmer month? well, it isn't. Damn. 

But, we managed to improve the AI on Dungeon coup, and boy it took us a lot of work and test and re-test and time. But let's hope it is working now.

So what's new?


Floor 5: Added the fifth floor, whose theme is: Sexy police officers! This includes 8 new enemies each with their own sex moves.Get ready to be "investigated"...

New moves: Ten new moves were added to Dungeon Coup, for a total of 50+ moves in game, yay! (51 actually)

4th character slot: We always need more character slots, and in the next update there will be a total of 22 slots for custom characters.

New type of binding: wristbinder!

AI improvement: We are trying constantly to improve the AI, hopefully for this update we will get rid of the running-in-circles issue, and the AI will be dangerous! Together with this big change there will be possibly a change in the movement speed of enemies to account for difficulty.

Circle jerk: While you are being grabbed by one enemy, all other close enemies will start jerking off while watching you, i hope you are not shy...

Bugfixes: Fixed a bunch of reported things, everything should be working now.

And that's everything for this update!

the new AI system was a big headache to make it work, and i expect that some minor bugs or errors will pop here and there, but we will be fixing them as soon as possible. Also you may find that some parts of the dungeon have bad lighting, and im gonna be completely honest here: i have no clue why the lighting got screwed here, and i don't have the time to fix it right now. (this could take hours to weeks until i find the cause). Sorry for this, im still learning, and there isn't much documentation on lighting for Unity.


A big update will be coming to Dungeon Coup in march/april, but i need your opinion before, so check out the poll ill be making later today.

Download Dungeon Coup 0.5

Mega 

Mediafire 


Regarding Project Nexus

Im a bit behind schedule, because i spent a lot more time working on the AI than expected, but there will be a tech demo later this month, it will include a few of the new upgrades to the core of Project Nexus, but still no sex content yet.

And that's all i got for today friends!

Once again i wanna thank all of you who support the project, and support us, without your support we wouldn't be here making games, thanks!

As always im happy to receive your ideas, feedback and suggestions!

Stay safe, have fun, and enjoy the games!

Cheers!



Changelog Dungeon Coup 0.5

  • Fixed an issue that caused the 6th skin color to feel darker than expected and not properly refract light.
  • Fixed a possible loading issue in floor 4
  • Fixed the wrong disclaimer image on load.
  • Added Floor 5!
  • Added 8 new opponents, all within  the police theme!
  • slighlty retouched jiggle physics for 20% more jiggle!
  • Fixed jiggle physics to work properly on all female enemies!
  • Added a new type of bindings: Wristbinder!
  • Added the fourth custom character!
  • Added 10 new Sex moves!
  • Optimized male enemies characters hierarchy.
  • Improved AI. The Ai is now smarter and more dangerous!
  • Escaping is now 10% easier.
  • Resisting is now 15% easier.
  • AI movement speed increased. Stronger enemies are now faster!
  • Added a new feature: Enemies jerk-off! While you are being grabbed by one enemy, all other close enemies will start jerking off while watching you!


Comments

Anonymous

A few bugs I noticed - wayfinder key “I” does permanently increase camera altitude, and nothing else; lights seem to not be bound by walls, leading to nearly pitch black corridors and some light glitches on wall edges/corners/seams.

MrZGames

The wayfinder is the key 1, no i, i is used to move the camera only!

MrZGames

But yeah, the lights will be completely remade for the next month, it is an issue I been battling for the last 5 months. Unity lights are the devil.

Anonymous

Oh I see, I must have gotten confused by the font then.