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Hello everyone!

I hope you are having a wonderful day!

Today im making a Research post for Quicktime Events. It is something that i added as a core part of the game in the beggining, but after talking with another Devs, some players feedback, and even my girl, i get the feeling that the game may be better withouth them.

Im kind of reluctant to remove it, because i feel that the game may end up being too simplistic withouth them, but afterall the game is not supposed to be super hard and focus-requiring.

For those that don't know: Quick Time Events are (in this game), the arrows press needed for using dominate, and undress.

So here it is, the voting poll!

This poll will end the 10th of march, and the results will be applied to the March release of the game!

So here are the Options:

Option A: Keep the QuickTime Events:

Option B: Remove the Quicktime Events

In case option B wins, the Outlaw Passive will be changed to something useful.

Option C: I don't really care!

So here it is, i hope that i can make the game better for all of you!

Thanks for the feedback!

(As always Research polls aren't subjected to Patron's voting benefits, as this is a general feedback from players).

Have a wonderful week!

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Cheers!

Comments

LordJerle

Could do what you did with the threecum mode. Make them a separate option from the difficulty system and offer increased rewards for using it.

MrZGames

That's the main idea i got, but i want to see if the default opinion on QTEs

ResoFights

Even without the qtes there's still the challenge of properly managing your stamina vs your opponents'. Maybe what you can do is make the qtes simple at the start, like one or two arrow prompts, but as xtasy and excitement fills up on your end, more arrows show with a max of 5 or 6 showing that your character is having difficulty focusing/resisting.

MICHAELL

the quick time event has its pros and cons pros adding some challenge to the game, it is a fighting game after all but it also makes it hard to focus on the match itself, if removed i would suggest adding somthing to make fights harder, that is what i disliked about outlaw, it made it almost to easy

Random Guy

I think some kind of input is needed to make the game interesting to play, though the current system is to rigid. Some suggestions: - Difficultiy should increase with the orgasm meter; the higher it is, the more difficult QTEs become - Instead of a hit-or-miss QTE give points for each correct input; e.g. 4 correct inputs and 1 wrong input means the QTE was 80% or 60% (80%-20%) succesful - Instead of displaying the entire string of arrows, display just the current one - Instead of displaying arrows you could also display a small blinking symbol at the left, top or right of the screen (reducing the number of directions to 3, though); it might be less distracting

Verdonator

Honestly, I understand the fact that you would worry about making the game simplistic but, at the same time, I feel like QTEs distract too much from the action. You could change it for a simple button mash where you would have to fill a gauge before the time ends. However, make this short. I don't want to destroy my fingers or keyboard from excessive mashing.

MrZGames

Thanks for all the ideas!

Verdonator

I really like the blinking sides idea. I think it allows you to stay focused on the action and you can have the QTE right with just your peripheral vision.

Anonymous

I voted to keep them but they could do with an update. Thematically the arrows make sense for stripping but it might make sense to change the others to a "swingometer" or similar. It would also benefit from being less frequent and less binary but more meaningful. Maybe it establishes who has the dominant position in a particular position.