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After long hours of work during the last weeks I’m finally able to present the 0.2 version of Kinky Fight Club!
What’s new on 0.2?

  • Character selection menu added
  • Rpg Stat system added:
    Every character now has five attributes, representing his style and proficiencies in sexual combat.
    These attributes have a minimum of 1, and a maximum value of 25, and are the following
  • Prowess: prowess represents the character’s skill in the venusian arts, how dexterous the character is to make his or her opponent to reach an orgasm.
    Each point increases the amount of extasis the character deals.
  • Defense: Defense represents the characters resistance to avoid climaxing by the opposing character’s sexual movements
    Each point reduces the amount of extasis the character takes.
  • Dominance: dominance represents the expertise of the character to try to dominate his or her opponents.
    Each point increases the amount of domination gained by abilities.
  • Resilience : resilience represents the character’s ability to resist and avoid being dominated by his or her opponents.
    Each point reduces the amount of domination lost when opponents use abilities.
  • Aesthetic : Aesthetic represents the overall character’s appearance, how they can turn on their opponents without touching them.
    Each point increases the amount of arousal the character deals.

These five stars grant the players a huge variety in play styles, either by playing aggressively and reckless or fully defensive, or anywhere in between the possibilities are huge, and everyone may find a style that suits them.

  • Three new male characters *
  • Five new Female characters
  • Revamped the base game system to adjust to attributes and rebalanced the game.
  • Games now shouldn’t be so long.
  • Swapped options text, now it reads “player volume”, instead of “max volume”
  • Swapped options text, now it reads “opponent volume”, instead of “Maia volume”
  • Updated console for better response.
  • Slightly increased energy regeneration.

Why this version took so much time?
In order to make the character selection possible I had to write, draw, index and design from scratch the system that will enable me in the future to use items (I don’t want to do work only to have to do it again in the future to add more features)
So making this patch took a lot of time and effort, and will make the implementation of future features easier. (specially regarding to costumes, inventory and character swapping)

I hope you guys like the game and support me!

Here is the link for the Patreon 0.2 version:

 http://www.mediafire.com/file/585bdgcsi7kyrk2/KYFC+02P.rar 


Edit: forgot to add the changelog:


v0.2

Character selection menu added.

Three additional male characters added.

Four additional female characters added.

Combat Attributes added.

Basic weakness/resistance system added, however it is disabled at the moment.

Combat damage system revamped, combat should last between three to six minutes. (half for short mode).

Swapped options text, now it reads "player volume", instead of "max volume"

Swapped options text, now it reads "opponent volume", instead of "Maia volume"

Updated console for better response.

Slightly increased energy regeneration over long games.

Buffed Defend ability, now reduces current arousal by 10% and extasis by 3%.

Added Patreon logo and hyperlink to Patreon page.


Comments

Nossi

will we able to customize the stats to our liking someday?

MrZGames

Yes!, it is scheduled, but before i have to finish core game features. At some point players will be able to create a character for them and cusomize the gender, clothing, attributes, skills, etc.

Anonymous

Hello Will there be experience points that make us stronger Become

MrZGames

Yes, once the RPG system is finished, there will be character progression!